Comments (5)
Brush per face decompiler exists, it's less usable result.
from netradiant-custom.
@Garux yes but maybe can be improved by adding
- Remove faces with CONTENT_SKY and CONTENT_SOLID
- Merge all faces( even concave?)
- Split for convex faces
This can give better results and more small output brush count.
And generate one back point for one brush with center offset, front textured, back textured for example with NULL when possible (just one plane for every edge + back_vert) , but very bad that no special texture for skip back faces and generate nodes/clipnodes for front face)
from netradiant-custom.
Ic no point in reinventing the wheel twhl-community/HalfLife.UnifiedSdk.MapDecompiler#31, while it doesn't produce somewhat similar to original brushes anyway.
Pull request would be highly appreciated ofc!
Side note: pyramidal brushes are expected to be way less efficient in bsp, compared to using axial planes.
from netradiant-custom.
@Garux how to use face-to-brush algorithm in mbspc ? or this only tree decompiler ?
from netradiant-custom.
only tree decompiler
from netradiant-custom.
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from netradiant-custom.