Comments (6)
Gamepacks are downloaded during build process with default settings (not just configs, but also some textures, shaders, models).
Unverified there stands for 'unmaintained/not polished', however editor runs well with them. I don't think it worth extra complication besides having them at the very start of readme or maintaining + including in releases.
from netradiant-custom.
There are unverified game configs linked from readme: https://github.com/Garux/netradiant-custom, Tremulous config is included. Setup is to drop archive contents to radiant folder.
Idk if that'd be much improvement to include the config in release. Best experience would be with .ent xml entity definitions (enabling smartedit in entity inspector and default values).
from netradiant-custom.
I see, from initial browsing, it does look like all of the trem related files in your provided archive matches with what Billy has in his .zip of his setup, so it sounds like the files you provide most likely works as is for trem mapping. Also I just noticed now that you do have bash scripts for downloading/installing the game packs. Your current arrangement is pretty straightforward from the looks of it (I should note though that I personally haven't done any mapping yet, so I'm still very much a noob in that area, I have been mainly coding for trem).
Still it might be nice if you had a process to have unverified supported games be determined to be verified and then included directly in the releases, or perhaps have the downloading/installing of the unverified files of a given game built into the program itself, where there would be an option in the menus to install unverified supported games from the unverified archive (part of that would be a drop down menu that lists all of the unverified supported games not yet installed).
from netradiant-custom.
Hi Garux! Nice to meet you! 😄
If we made PBR mode for improve textures quality will also support in your netradiant custom? Like rendering from q3map2.
from netradiant-custom.
Hi, it doesn't sound, like i can handle such task, but what exactly would be wanted from q3map2?
There is deluxemaps support for such kind of things.
from netradiant-custom.
It doesn't sound, like I can handle such task.
Sorry for late almost a year because I'm too busy for my work, so I'm not often to login GitHub.
PBR stands for "Physically based rendering", it's use for computer graphics to render texture images in any ways that model have flow of lights and looks more realistic or should called "likely in real world". Therefore, it's pretty massive entities and much of structures to approach a modern-look with fancy model. Indeed, these were so powerful performance that required high-end graphics card to support.
There is deluxemaps support for such kind of things.
Well, honestly I'm not very expert mapper for making enormous textures and model stuffs. But one of my friend had taught me to make a simple PBR textures for running with Tremulous in order to support it with PBR. So I think deluxemaps
can handle to it and able to render it.
from netradiant-custom.
Related Issues (20)
- Compil fail HOT 5
- No textures on Debian HOT 3
- Can't copy/paste Quake 1 map into Doom 3 map HOT 1
- Question: Shader file viewer HOT 2
- (q3map2) Allow compiling CONTENTS_JUMPPAD in WolfET HOT 2
- Feature Request: Entity search by key/value HOT 1
- [Feature request] Draw light radius on negative lights HOT 1
- Assertion failure saving while using relative path HOT 2
- :q3map Suffixes do not work with External Lightmap hack HOT 1
- Unmonitored compilers cannot start and compile HOT 1
- MacOS Sonoma 14.3 Compile HOT 12
- assertion failure - 22040208 HOT 2
- (Feature Request) Clip brushes by face selection HOT 3
- Add mbspc face-to-brush with best merge faces HOT 5
- (Feature Request) Add support for Vera Visions formats HOT 1
- Glb models also supported but that isn't stated (q3). HOT 2
- White lights can't be seen on white background HOT 6
- IBSP maps failing to be parsed by q3map2
- The Surface Inspector "texture" field grabs the keyboard focus on Linux HOT 2
- Coredump on Linux when the textures browser is opened HOT 1
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from netradiant-custom.