Git Product home page Git Product logo

Comments (2)

Garux avatar Garux commented on May 26, 2024

Do you want to code this or to supply example primitives?
I'v got cod4 tools installed here and checked some maps.
Mapformat import/export routines are modular and extensible, plus brush data looks familiar, so adding brushes must be simple and clean.
Curves and meshes look way different, and, i believe, their functionality and limits differ too, so this would likely require coding new primitive types or extending existing patch primitive.
One more question is how usable this would be w/o packages/textures/models support.
After trying cod4 radiant i can say, that this netradiant is notably smoother editing-wise, but cod's one stong side is support of all those engine specific things and flags; also layers and realtime lighting preview out of common things.
Overall good support of cod feels like quite massive business.

from netradiant-custom.

RaGe742004 avatar RaGe742004 commented on May 26, 2024

I'm not a coder by any means, so all I could provide examples of each radiants' version of a specific thing (brush, cylinder, curves, meshes) and provide testing.
What i've tried to do (unscuccessfully) is be able to make a prefab (like a building structure) in one of the radiants, and export it to OBJ. Reasons for this is for extra fine detailing with Maya and substance painter, then re-exporting to XMODEL_EXPORT on completion.
In the old COD series' the entire map was made almost entirely with brushes..like quake3\4\halflife 2, but newer (BO3+) is made with minimal brushes and almost everything else is models. This allows us (in theory) to make an entire map in Maya or 3DSMax and export everything as a series of models, with finer detailing to be completed in Radiant.
As for the more engine specifics, most of it now is just a tagged location box which the engine replaces at compilation. This is true for sound locations, FX locations, Model Locations, prefab locations. The different type of Volumes and Umbra are just a textured box (sky hollowed of course), which the engine also replaces at compilation.
Yes, this is probably a large undertaking, and perhaps I'm thinking of doing this incorrectly. I really do like netradiant far more than cod4\world at war radiants, but perhaps the effort required to code this with no real payoff to the community except a few of us modders..it probably wouldn't be worth your time.
I'll approach this a different way, and create the prefabs in Maya instead, so thanks for the consideration and the response 👍
Well done on this version of Radiant, keep up the good work :)

from netradiant-custom.

Related Issues (20)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.