Comments (2)
Thanks for the report, and sorry nobody got to it!
from torque3d.
What happens here is that the Player fails to register because it has no shape, but then onRemove
gets called, which results in unmount
being called from SceneObject::remove
, which then calls setActionThread
. Wow, there's absolutely zero checking all the way through there. Disappointing.
Patch fix involves, as you say, initialising actionCount
to 0. Will do, rather than opening a can of worms.
from torque3d.
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from torque3d.