Comments (2)
The community moved the repository to https://github.com/TorqueGameEngines/Torque3D because we couldn't get full rights to this repository, as in couldn't add more maintainers, as GarageGames is effectively dead.
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dead vs. popular
UltraBurstXD, with game engines such as Unreal, Unity, and Godot that can publish to the consoles, it would seem that T3D is abandoned. However it still has merit, especially if you like programming FPS games. Early in its development cycle, Garagegames did support console and Apple iphone development, of which I hope someone can bring back. (The capabilities are beyond my expertise). Like you, I prefer the TGE engine over the later T3D. I am currently producing YouTube videos about my experience with it at Crazy Scorpion GameDev Diaries. Let me know what you need to know about TGE at [email protected] for now until YouTube allows comments on my channel. Mention this github chat so I'll respond.
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Related Issues (20)
- World Editor Menu Re-Initialization Issue
- Volumetric Fog doesn't work on dedicated. HOT 2
- Crash on shipping build, console HOT 1
- No lighting for a moment at level load HOT 2
- bullet and physx collision meshes are broke HOT 2
- OpenAL SFX should be relative to "ear" bone HOT 4
- Openal-soft Broke Linux HOT 3
- NFD open file browser crash HOT 1
- Whether the-Forge for Torque3D is ready now or still in developing? HOT 1
- BaseGame Script Review HOT 2
- Terrain shadow wiggle issue HOT 3
- Cmake 3.16.rc warnings
- Build failing on Ubuntu 18.04.3 HOT 2
- GUI editor crashes engine when attempting to save outside of the program directory.
- aarch64 architecture support for linux and Windows 10 on ARM
- SFXEnvironment = busted
- I need some help with the launching
- TC game
- Tcgame
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