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gap9269 avatar gap9269 commented on August 17, 2024

Normal skills without extra sounds:

- Take it Back (No switch)
- Keep Healthy ("keep_healthy", lvl1 / lvl2)
- Multifaceted Approach (No switch)
- Take a Breather (No switch)
- Love At First Sight (No switch)
- Steel Yourself (No switch)
- Penetrating Gaze ("penetrating_gaze" lvl1 / lvl2 / lvl3)
- Cast Your Doubts ("cast_your_doubts",  lvl1 / lvl2 / lvl3) (Switch might not be necessary)
- Lash Out ("lash_out" lvl1 / lvl2 / lvl3)
- Toxic Behavior  (No switch)

from sddsound.

 avatar commented on August 17, 2024
  • multifaceted_approach is gonna need tp_in and _out events, you can use the skill without any enemies and just tp in place. Will basically just be jump to conclusions if there isnt an attack, but i didnt want to play the attack sound while just tp'ing in place

  • take a breather will need an end event

  • You use a ' in the droppin bombs event post, which wwise won't let me put in an event name or bank name

  • steel yourself end event

  • unique off event for reckless abandon, can have that stop the aura as well but dont want it to play the on sound

from sddsound.

gap9269 avatar gap9269 commented on August 17, 2024
  • Added a "steel_yourself_end"
  • Not possible to add one for take a breather because it's an effect that happens to the map, and it's possible for the player to unload the skill while the effect is active. I suppose we could make a global event for it, but it doesn't seem worth it.

from sddsound.

 avatar commented on August 17, 2024

I can make take_a_breather_end a global event which means you can trigger it from whatever script ends the map effect and from the global sound object

from sddsound.

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