Comments (4)
Normal skills without extra sounds:
- Take it Back (No switch)
- Keep Healthy ("keep_healthy", lvl1 / lvl2)
- Multifaceted Approach (No switch)
- Take a Breather (No switch)
- Love At First Sight (No switch)
- Steel Yourself (No switch)
- Penetrating Gaze ("penetrating_gaze" lvl1 / lvl2 / lvl3)
- Cast Your Doubts ("cast_your_doubts", lvl1 / lvl2 / lvl3) (Switch might not be necessary)
- Lash Out ("lash_out" lvl1 / lvl2 / lvl3)
- Toxic Behavior (No switch)
from sddsound.
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multifaceted_approach is gonna need tp_in and _out events, you can use the skill without any enemies and just tp in place. Will basically just be jump to conclusions if there isnt an attack, but i didnt want to play the attack sound while just tp'ing in place
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take a breather will need an end event
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You use a ' in the droppin bombs event post, which wwise won't let me put in an event name or bank name
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steel yourself end event
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unique off event for reckless abandon, can have that stop the aura as well but dont want it to play the on sound
from sddsound.
- Added a "steel_yourself_end"
- Not possible to add one for take a breather because it's an effect that happens to the map, and it's possible for the player to unload the skill while the effect is active. I suppose we could make a global event for it, but it doesn't seem worth it.
from sddsound.
I can make take_a_breather_end a global event which means you can trigger it from whatever script ends the map effect and from the global sound object
from sddsound.
Related Issues (20)
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from sddsound.