sddsound's People
sddsound's Issues
AMBIENCE - Outside Party (Outdoors Night)
Troll Walk (3 Sounds)
Jump - Outside (2 Sounds)
Enemy Spawn Poof (Currently 3 Sounds)
Generic Zap Hit Noise (Currently 2 Sounds)
Troll Attack
Bomb explosion
Document exactly how we plan on doing Enemy x Skill sounds. Both programmatically and organizationally
Scarecrow Summon Crow (1 Sound)
Science portal pulse noise
Goblin Snort (3 Sounds)
Locked Door
Goblin Hut destruction
Door Open
Cutscene - Plant Face Guy Destroys Wall
Troll Get Up From Fall
Landing - Regular (2 Sounds)
Jump - Science (2 Sounds)
Troll Summon Goblin
AMBIENCE - Quad
Erl & Benny Zap Hit Sound (Currently 2 Sounds)
Walk - Regular (3 Sounds)
AMBIENCE - Goblin Cave
AMBIENCE - Bathroom
Science Room Giant Flask Trap
Cutscene - Gorilla Tim Transformation
Walk - Science (6 Sounds)
Goblin Spit Hits Player (1 Sound)
Bomblin Summon bomb
What's the plan for moving between maps? We can't use a generic door sound for all portals.
The obvious answer is to make it specific to the portal. But this would be a huge pain in the ass for both of us. Additionally, there are a lot of map transitions without an obvious door/portal. Perhaps make a generic "Map Change" sound?
Bomblin Throw (see details)
This will probably have to be broken up into multiple parts because it can be interrupted.
Goblin Spit (3 Sounds)
Science Ambience
Jump - Regular (2 Sounds)
AMBIENCE - School
AMBIENCE - Far Side
Generic Enemy Hit Noise (Currently 3 Sounds)
Cutscene - bird steals note - Quad
Trojan Horse movement
Bomb bounce
Cutscene - Stone Fort Gate Opening
Bomblin Smack
Science Room Fire Traps
Cutscene - Goblin Gate
AMBIENCE - Party
Troll Fall
Landing - Outside (2 Sounds)
Walk - Outside (6 Sounds)
Goblin Smack Sound (3 Sounds)
Erl & Benny Melee Hit Sound (Currently 4 Sounds)
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