Warehousing script for QBCore
- Optimised Code, running at 0.0ms at rest and peaking at 0.2ms whilst using QBTarget, 0.6ms whilst using DrawText
- Can be used for a specific job (set in the config) or for anyone as an activity
- Can be configured for multiple warehouses (set in the config) ~ Currently only 1 is configured
- Earn Bonus Money for completing the job without damaging the pallets
- A percantage of money earned through deliveries is sent to the business society
- Make sure to add below, or a similar version of, if using Config.RequiresJob.
["logistics"] = {
label = "East Coast Inc.",
defaultDuty = false,
offDutyPay = false,
bossmenu = vector3(152.45, -3105.86, 5.9),
grades = {
['0'] = {
name = "Trainee",
payment = 1700
},
['1'] = {
name = "Storeman",
payment = 1900
},
['2'] = {
name = "Labourer",
payment = 1950
},
['3'] = {
name = "Team Leader",
payment = 2000
},
['4'] = {
name = "Manager",
payment = 2050
},
['5'] = {
name = "Delivery Driver",
payment = 2100
},
['6'] = {
name = "Truck Driver",
payment = 2100
},
['7'] = {
name = "Foreman",
payment = 2450
},
['8'] = {
name = "Owner",
isboss = true,
payment = 2800
},
},
},
-
For the Warehouse used in the preview:
-
Keep in mind this is an expensive MLO and this newest update means you can change and add locations very easily.
This is not a QBCore script nor is it maintained by them, please refer to my discord for any issues!
- v1.1.1 - Added Blips to the pickup vehicle, and fixed the issue with Config.RequiresJob blips.
- v1.1.0 - Started Changelog like a noob // Huge Update, now supports multiple warehouses, QBTarget and is much more optimised.