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assao's Issues

MSAA support

Multisample depth buffer input & texture output support needs adding. Should not be too hard but adds to complexity.

Optimize Apply for Medium and up on Intel

On Intel GPUs Apply (interleave + smart blur) compute is 55% idle but it's not memory bound so there's a potential issue with array texture sampling with dynamic indexing. Need to try to optimize or try a multipass (4-pass) approach with non-dynamic indexing.

Add "Lowest" quality preset

There's a prototype "Lowest" quality preset POC on develop branch, costing about 60% of the cost of "Low". It's based on Low but draws only half of the pixels in a checkerboard pattern. This makes the effect suitable for 1920x1080 on baseline Intel HD graphics (non-Iris) chips and equivalent.
Might be worth exploring a better filter.
I'll merge it to master once I've tested it more thoroughly.

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