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glcarena's Introduction

GLCArena

GLC on Unreal Engine 4. This is an experimental UE4 level for competitive multiplayer combat.

Running Instructions

Since the default instructions isn't always right away clear as of what/how to do things, here's a rough outline as of what should be done.

Dedicated Server:

"D:\Program Files\Epic Games\4.7\Engine\Binaries\Win64\UE4Editor.exe" "C:\cygwin64\home\paul\GLCArena\GLCArena.uproject" Arena -server -game -log

The important bits is the path. Now the "Arena" is the map that you start the server with, you can have more than 1 map, this lets you pick a specific one to start off with. This must also be reflected in the Config/DefaultEngine.ini otherwise it will try to load a non-existant default map.

Then -log is needed so you get a small shell with log output from the server otherwise it will background with nothing. The other two -server (ded server) and -game game mode vs editor mode.

Client:

"D:\Program Files\Epic Games\4.7\Engine\Binaries\Win64\UE4Editor.exe" "C:\cygwin64\home\paul\GLCArena\GLCArena.uproject" 10.0.1.121 -game

The client is much easier, all it needs to know is the project, and the ip address of the server and off to the races it goes. The map decision is up to the server, again -game is the same as the server.

glcarena's People

Contributors

alanjcfs avatar cantsin avatar johansson avatar nulltone avatar o3dzil avatar pharaun avatar wacko33 avatar

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Forkers

o3dzil

glcarena's Issues

The arena looks stretched out.

Two options here.

  • Tile the arena (can have different materials for each)
  • Add a repeating texture pattern over the current arena square.

Add to the HUD the # of bombs we have left.

We have a "Bombs" variable on the PlayerCapsule Blueprint; simply expose this to the HUD. Bonus points for making pretty graphics (e.g., one bomb left would look like this: ◦◦•) -- look at the StarterContent, there may be something there we can re-use.

Add a tar pit

  • Make a bounding volume
  • If you are inside it, your HP steadily decreases
  • Your speed also decreases
  • Make a separate mesh with a tar-like material to represent the tar.

Experiment with stylized rendering

Or non photorealistic rendering. Look at the Engine Feature Samples -> Stylized Rendering demo and incorporate what looks cool into our level.

Design networked chat.

This is a fairly complicated feature! Come up with a plan of attack and then create new issues as needed.

Make people capsules different colors

Or else distinguish them somehow -- different materials? Can we make this a configurable local variable? (Note: this is separate from displaying the player's name over their head).

Test static server.

Set up a server in the office and have people connect to it. May require publishing?

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