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glcarena's Issues

Add a tar pit

  • Make a bounding volume
  • If you are inside it, your HP steadily decreases
  • Your speed also decreases
  • Make a separate mesh with a tar-like material to represent the tar.

Test static server.

Set up a server in the office and have people connect to it. May require publishing?

Experiment with stylized rendering

Or non photorealistic rendering. Look at the Engine Feature Samples -> Stylized Rendering demo and incorporate what looks cool into our level.

The arena looks stretched out.

Two options here.

  • Tile the arena (can have different materials for each)
  • Add a repeating texture pattern over the current arena square.

Make people capsules different colors

Or else distinguish them somehow -- different materials? Can we make this a configurable local variable? (Note: this is separate from displaying the player's name over their head).

Add to the HUD the # of bombs we have left.

We have a "Bombs" variable on the PlayerCapsule Blueprint; simply expose this to the HUD. Bonus points for making pretty graphics (e.g., one bomb left would look like this: ◦◦•) -- look at the StarterContent, there may be something there we can re-use.

Design networked chat.

This is a fairly complicated feature! Come up with a plan of attack and then create new issues as needed.

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