Comments (1)
Maybe come up with a generic library/aabb.lua (axis aligned bounding box) file that we can use for moveable sprites? Ideally the aabb would fit the image as tightly as possible, and there would be functions to e.g., quickly determine if two aabbs overlap (the math is simple).
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Related Issues (20)
- Move away from floats for x/y coords
- Implement knocking to ask who's online
- New loading screen HOT 1
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- screenshot ability HOT 2
- add layer priority HOT 2
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- Player name rendering HOT 3
- Use PlayerStatus for showing Idle or Typing
- Splash screen animation/duration is too short to really capture and process what I was seeing. HOT 2
- Line break on long messages HOT 1
- Don't type chat text over avatar when text is too long HOT 1
- consolidate avatar variables
- make a generic "sprite" class HOT 1
- draw HP bar over head? HOT 1
- If HP hits 0, player is "dead"
- "love glc-client/" fails because of relative paths
- Message should have its own Channel
- Implement QuadTree for Collision Detection. HOT 1
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