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r1x's Introduction

r1x

r1x is intended to become an OpenGL ES 2.0 rendering / game engine.

It is in early stage. Tested on Ubuntu and Android.

Simple examples with some animated sprites from a texture atlas and rendering 3d mmodels (obj) can be found in the examples folder

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Features


graphics/

  • Loading Textures
  • Texture Atlases (from Cheetah Texture Packer, json format)
  • Sprites - Sprite sheet animations - colormask and transparency per sprite (1 rendering call for whole SpriteMap)
  • Shaders
  • Hermite curves
  • Loading and Rendering 3D models from OBJ files
  • Mesh Instancing
  • ViewPort and Camera abstraction classes
  • Loading levels built with the Tiled editor and exported in json format. (see examples/TiledMap.cpp)

audio/

  • Playing wav files, (play, pause,resume,loop, stop)

user-interface/

  • Texture Fonts / color text rendering
  • Buttons.
  • Icons
  • TextLabels
  • InputArea (processing tap/mouse clicks)

core/

  • events
  • delegates
  • event dispatcher,
  • delegate dispatcher,
  • timer
  • pseudo randomizer
  • smart pointers

r1x's People

Contributors

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Stargazers

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Watchers

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r1x's Issues

Tiled maps support

import the code from tiled json format, and implement rendering of tile maps.

Add Examples

Add examples of interpolators, delegates and chained events,
build android examples app, upload to google play and update readme.md with link to app

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