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Create: Prepare to Dye an opinionated, minimalistic modpack centered around complex and interesting automation.

License: GNU General Public License v3.0

JavaScript 92.24% D 0.36% CSS 1.90% Shell 1.13% GLSL 2.47% Python 0.60% Batchfile 0.99% PHP 0.31%
automation minecraft modpack minecraft-modpack create-mod dye factory-game kubejs kubejs-scripts

create-prepare-to-dye's Introduction

infographic

⚙️ Create : Prepare to Dye

Discord Modrinth Game Versions GitHub release (latest by date) GitHub issues GitHub closed issues GitHub last commit GitHub commits this week Modrinth Downloads Release Pipeline Github Changelog

⚙️ Create : Prepare to Dye is an opinionated new take on automation based gameplay

Intro

As the head of a crumbling, inherited, capitalistic space company, you are forced to use the last card you have left, the rights to a small, dead, irradiated planet called Chroma Prime.

Chroma Prime is mostly depleted in resources, but it is all you have left. You must take the planet, and sell as much as possible back to the hungry society of the "United SPACE consumer union plus plus" in order to reestablish your company as the "top shelf", "high volume production", "safe importer/exporter" "wheelchair accessible" winner it once was. You will need to build factories and trade routes, create lasting relationships, compete with rivals and back-stab your way to the top.

Things did start off on the wrong hoof though, as you crash land on the barren planet, your milk powered spaceship is destroyed as you and Betsy are left to pick up the scraps and build your empire from sand and... milk?.

About the project

Concept

  • Your goal is to be the highest rated producer in the system. Trade with the best of them and have the most productive and reliable production lines.
  • This planet is depleted, you will need to figure out how to produce the resources you'll need on your own, mining need not apply.
  • You inhibit the shell of a powerful automaton. You don't eat, you don't sleep, you can build and break blocks with ease, even at a distance.

Gameplay loop

  • You accept trade deals with various companies
  • You produce the resources needed to fulfill the trade deals
  • You use the resources to grow your production and get better trade deals
  • Successful trade deals can level up your trade contract, giving you access to more advanced trade deals

Core values

Complex and unique automation

Using Create, botania, quark and supplementries to set the style of automation we want. We deconstruct and construct very intricately built and balanced processing lines. We heavily focus on the concept of difficult automation, cheap devices. You will iterate and design your solutions and each one will take you to new places and areas of problem solving and logistics.


we add/alter many processing lines (over 3000 recipe changes and additions (including dynamic ones)) that focus on the core gameplay loop of the pack, and are designed to be interesting and fun to automate. They are not arbitrary or random, they are finely tuned specifically for this experience.

Radical simplification

No clutter. Every item and block has a reason at least a few reasons to be in the game. Otherwise it gets yeeted. And many things do indeed get yeeted, including from vanilla. Did anyone say nether? Never heard of it. To clarify, a reason is not "it's fun" there are many fun things you won't find in this modpack that are available somewhere else. A reason is "it's fun and it fits the core gameplay loop of the pack".

Remove tiers
  • all other recipes have a place in any stage of the game. For example the grindstones from Create are not a flat upgrade over the millstone, the millstone produces a lot of a single product, while the grindstones produce multiple products, but at a lower quantity. Every recipe will have advantages and disadvantages, and depending on your existing processing lines it might make sense to use different ones.
Low amount of tasks that aren't "making cool stuff"

We do everything within our power to prevent the possibility of optimizing the fun out of this game. Specifically with regard to our core gameplay loop. If you are not automating, making and building cool stuff, we assume we have done something wrong, and we sprint to fix it.

Heavily Documented, in game

You item and recipe index is a core gameplay element. Imagine playing Botania without needing to open a book or a wiki. See botania-debookified for technical details.

A new take on progression

Progression and "tiers" in this modpack are not done with more and more expansive machines and devices. You are not leveling up your machines, you are leveling up your production. Your early game white plate production will tie well into your late game, like most of the processes in this pack. As the game progresses the scale and the complexity of your lines will grow. You upgrade processes, not machines.

Customization and Modularity

We have a clear gameplay loop we try to enforce, but if there is something that doesn't fit, you should be able to change it easily. Our script base uses a feature based aproach, where you can enable and disable features of the pack, and even add your own using our recipe managers.

Join us on Discord
Play now on Modrinth
Prism Launcher self-updating modpack

Roadmap

Goal Estimated Progress Description Priority
Core Mod List The mods that help construct the core gameplay loop Critical
Core Gameplay loop The basic elements that repeats and evolve as the game loops Critical
Loop Entry Point / Game Start and End A goal for the player to push them into the game and give them a reason to enter the core gameplay loop High
Documentation The player can figure out easily what every game element does and how fast, and without tabbing out of the game or reading a lot of text. Books should be optional if added value High
Script base The scripting tools and libraries needed to develop and modify the pack efficiently are implemented Critical
Modularity All core aspects of the pack are configurable Standard
Performance The pack starts up fast and can run on low end pcs well even through the end game Low
Trading System The system responsible for making intergalactic trades Critical
Trading Implementation Using the system to create lines of trades from the early game up to the high volume end game Critical
Community The pack has a community, ie Discord server or something similar that can help each other and give feedback / contribute Low

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create-prepare-to-dye's People

Contributors

alexytomi avatar auseawesome avatar beamnarak6404 avatar chipsams avatar deepacat avatar deepsource-autofix[bot] avatar deepsource-io[bot] avatar dingyuhong80 avatar discord-github-bridge avatar engineersmith avatar github-actions[bot] avatar jab125 avatar jasperalani avatar jupitersky11 avatar nemerti avatar redcatone avatar scmcgowen avatar stuiterkoning avatar taserthefox avatar toastonrye avatar tulkinrb avatar yarden-zamir avatar

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create-prepare-to-dye's Issues

diesel from fat

"To make biodiesel, fats in the vegetable oil are reacted with a form of alcohol—usually methanol—to form the biodiesel molecule. For renewable diesel made from animal fat, fats are hydrogenated by reacting the tallow with hydrogen under high pressure at high temps"

We can add tallow as an alternative to veg oil

Lime

"Today, lime is used in many areas of life: in the construction of houses and roads, in the production of glass and plastic materials and in hygiene products, as well as jewelry and food.

The chemical industry uses lime, too. For example, it is used to produce citric acid, polyvalent alcohols and synthetic plasters. It is also used as a reactant in chemical synthesis or to change the pH value. Lime is truly a versatile material."
We have limesand and limestone, I'm considering removing limestone and changing limesand into lime

Charcoal pit

Considering adding this mod. It should be the best way to make charcoal and has many cool by products

ghast tears

Needs more uses, but not exclusive as it's hard to automate

phantom membranes

Ideas : replace phantom membranes with membrane which than can be quired in other ways.
Add more recipes to it

Gold

Currently gold is avilable as ore in the overworld and as nether ore in the nether in bigger quanitities. Considering removing it from overworld. That means that perhaps the only overworld ores will be Iron, diamond, redstone, lapis, emerald. not so sure about this one.

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