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coderun's Issues

Sorry!

With my latest commit, one of the .class files got screwed up, so the program will only throw exceptions. Right now, I'm attempting to recompile, in eclipse, which is a challenge, but I'm working on it

Gravity for the character needed!

In the action performed method, in the draw panel, make it call a method, or a class (that isn't written yet) that causes the character to have gravity.

how collision events are handled.

I believe that it will be easier, if all of the blocks, spikes, etc. check for collisions with the player. Which can avoid issues with arrays.

Sorry! I broke the game

The experimental commit that I released does have one syntax issue, a colon (:) instead of a semicolon (;) but, when that is fixed, the character disappears, and the spikes have issues, I am working on a fix, and it should be done by this weekend

Need Character Object

Currently the character is just the graphic of the character running.
To make the character more usable, we need to create an object for it.
Specifications:
Must have a changeable y value (start at 50)
X value will be fixed at 50 (for now)
Character Animation must be tied to the y value of the object

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