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👨‍💻 What I am doing..

Programming languages

JavaScript TypeScript Nodejs C++ Go Python GLSL

Frontend frameworks

Vue.js Angular Angular.JS Svelte JQuery

Backend frameworks

Express.js Nest.JS Fiber

Mobile development

Ionic Ionic.JS Flutter ReactNative

DataBases

MongoDB Redis PostgreSQL MySQL ElasticSearch

DevOps

Docker Kubernetes Jenkins ArgoCD Linux Shell

Message Brokers

Apache Kafka RabbitMQ

Markdown

HTML5 CSS3 SCSS MarkDown

VCS

Git SVN Hg

galek galek

Nikolay Galko's Projects

glsl-grid icon glsl-grid

Draws an antialiased grid along the X/Y/Z direction of a mesh.

glsl-optimizer icon glsl-optimizer

GLSL optimizer based on Mesa's GLSL compiler. Used in Unity for mobile shader optimization.

glslang icon glslang

Khronos reference front-end for GLSL and ESSL

gpufrustum icon gpufrustum

Parallel (multiple frustum / multiple cullable entities) Frustum culling implementation on the GPU using CUDA

graph icon graph

Simple winforms control to create and edit directional graphs

graphicsdemo icon graphicsdemo

Framework to create graphics demos using Direct3D 11 and OpenGL 4+

gwen icon gwen

GWEN - GUI Without Extravagant Nonsense

hbao icon hbao

Horizon Based Ambient Occlusion

hesperus icon hesperus

The early version of my 3D map editor and game engine project, now known as hesperus2 since I ported it to CMake.

hesperus2 icon hesperus2

A fully-working 3D map editor (in Java) and level compilation toolchain (in C++), and a part-finished 3D game engine (in C++). Early development was done in the hesperus project and ported to CMake to form hesperus2.

hlsl2glslfork icon hlsl2glslfork

HLSL to GLSL language translator based on ATI's HLSL2GLSL. Used in Unity.

hybridrenderingengine icon hybridrenderingengine

Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.

hydrax icon hydrax

A water modeling and rendering library for Ogre3D

idtech4cdk icon idtech4cdk

Automatically exported from code.google.com/p/idtech4cdk

imgui icon imgui

A small multiplatform immediate mode graphical user interface with OpenGL3.2 backend

int3d icon int3d

Code for the Interactive 3D Graphics course at the University of Udine

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