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WindsoulDataFile

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[Not available on NuGet yet]

WindsoulDataFile is a C# library for managing WDF files easily.

Details

  • Language : C#
  • Framework : .NET Standard 1.3
  • Type : Library
  • Environment : Visual Studio 2017

What is Windsoul Data File ?

The Windsoul Data File (WDF) was originaly created by Cloud Wu within the Windsoul++ game programming library in 1999-2001. This file structure is mainly used in the Conquer Online game for storing resources (Maps, textures, etc...)

You can find the original C++ source code here.

The WDF file is structured has followed :

Header

[uint] WDF Header (0x57444650)
[int] fileCount
[uint] fileListOffset

Entries

[uint] fileHashId
[uint] offset
[int] size
[uint] reserved

Data

All data


The WDF files can be considered as "packages" containing one or several files. Just like a standard zip archive. The difference is that the name of all entries are hashed using a Hash algorithm (string_to_id).

How to use the WindsoulDataFile library ?

Download the package from NuGet : [Soon]

Open a new WindsoulFile :

using WindsoulDatFile;

using (var windsoul = new WindsoulFile("file.wdf"))
{
    // Display the number of files that the package contains
    System.Console.WriteLine("File Count: {0}", windsoul.Count);
    
    foreach (var fileEntry in windsoul.Files)
    {
        // Loop through files
    }
    
    // TODO: do your stuff
}

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