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License: MIT License
Unity Timeline integration for the Unity Spline package utilizing c# job system and burst compiler
License: MIT License
Copy & pasting a clip resets duration to 1sec. As speed and distance are given, duration can be calculated immediately after paste and be identical to the source.
Same is true when creating a clip. It will start with duration=1sec and required additional interaction to trigger calculating the duration.
this looks very interesting, but it's not obvious how to set up a basic example.
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