Comments (12)
xash3d_fwgs_win32_0.19.2
For what purpose?
Why not use the latest test builds?
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0.19.x and older versions are deprecated and no longer supported anymore. Some day 0.19.x game servers will be disabled from master server too.
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So it appears its not a mod but a build of the engine, I was not aware as I dont use it myself but have alot of users that do, regardless. The item of issue is Lambda1Vr. It is a vr port of half life 1 for the Quest based on xash3d. Last I checked, it was 1 protocol version behind the build yall have here.
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The item of issue is Lambda1Vr
I literally told @DrBeef & co multiple times to upstream their changes. If they don't want to, well, what can we do?
You still can compile old engine version from source code. Case closed.
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My apologies, I was not aware of the situation. My day job steals alot of my time away from working on the project. Since I need to compile anyway, Do you think the it will compile for ARM/linux as is? I would like to take QEMU out of the equation if possible. Are there any flags that need to be set?
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Thank you again for taking time out of your day to respond. Even if its not a drop-in ready solution, I appreciate you willingness to try to resolve any issue with you project. It really is quite an excellent piece of software.
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If it has android support, what's wrong may be with arm linux?
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@gtrent as far as I understand, one could host a server with a mod on an x86 PC and players can connect from Lambda1VR client.
Since you're looking for xash3d_fwgs_win32_0.19.2
all you need is to compile the old engine on Windows. There were instructions at https://github.com/FWGS/xash3d and https://github.com/FWGS/xash3d/wiki/Building-and-running#cmake-recommended
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Server machine is ARM/Ubuntu Server 20.04. it was originally running in QEMU(might have been FEX) before I suffered data loss. Would like to compile server software to native if possible. QEMU causes alot of overhead. If the project wasnt structured to facilitate this without a rewrite, then that is an acceptable loss. Thank you again.
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The problem is, if the mod you're running (I believe it's some early Sven-Coop version), then high chances it only works on 32-bit x86. If it has Linux support (usually used for dedicated servers) it makes things easier to set up on ARM server.
Then you need either some kind of emulator (like FEX, Box86... not sure if can recommend QEMU, it's pretty slow) and dedicated Xash3D build. It can also be compiled from source.
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Related Issues (20)
- SVC_SPAWNSTATICSOUND is not implemented HOT 16
- kRenderFxGlowShell rendering incorrectly HOT 6
- --disable-werror must enable some -Werror flags HOT 1
- Sys_crash when starting campaign, changing to a different game, exiting xash, starting hazard course HOT 6
- Where to put SDL2 dev package?
- Crash While booting HOT 2
- Crash? HOT 2
- [MOD: Brutal Half-Life beta 2] Обезглавленные NPC HOT 2
- Crash on updating Con_LoadHistory method HOT 1
- Support for iOS HOT 1
- [Android] Garbage on screen on Adreno GPU HOT 10
- Remember Server Settings HOT 1
- gamestartup.mp3 not playing in the menu, when starting the game with valve.avi and sierra.avi HOT 2
- Client does not connect to server after finishing downloads HOT 4
- Ошибка компиляции HOT 1
- fullscreen HOT 1
- Не работают звуки меню с ui_renderworld 0 HOT 1
- Невозможно писать кириллицей в чат HOT 3
- How to replace .avi? HOT 4
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