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Plugins for RPG Maker MV
2200行過ぎたあたり
//カテゴリ指定の素材と製作員数に必要なアイテムを持っているか
Game_Party.prototype.hasCategoryMaterial = function(material, number) {
- return material.category() && this.numCategoryItem(material.category()) >= number;
+ return material.category() && this.numCategoryItem(material.category()) >= material.number() * number;
hasNonCategoryMaterialメソッドはmaterial.number() * numberになっているのでおそらくこちら側が間違っているのではと思います
Hello,
Yami plugin, YED_SideviewBattler is making the enemies sprite bug, example:
https://cdn.discordapp.com/attachments/228916450499231744/316936720010444800/unknown.png
There is only 1 enemy.
Enemy sprite I use for testing: http://i68.tinypic.com/98abgk.png
hi,futokoro:
wish a sample for this compents^_^
it does't work in my project and i don't know what happened…
掲題のプラグインを利用させていただいております。
ありがとうございます。
下記のコードを修正したところ正常に動作しました。
問題解決に少々時間がかかってしまい、記念に共有できればと思いました。
間違ってたらすみません・・・
//枠画像ファイルの事前ロード
// var _DCF_DataManager_loadDatabase = DataManager.loadDatabase;
// DataManager.loadDatabase = function(name, src) {
// _DCF_DataManager_loadDatabase.call(this, name, src);
// ImageManager.loadSystem(FTKR.DCF.frame.image.name);
// };
var Scene_Boot_loadSystemImages = Scene_Boot.loadSystemImages;
Scene_Boot.loadSystemImages = function() {
Scene_Boot_loadSystemImages.call(this);
ImageManager.reserveSystem(FTKR.DCF.frame.image.name);
};
When opening the skill list in a new, default project, the game crashes with an error log. No plugins other than the necessary ones for SkillUpgradeSystem_Window, in this order:
FTKR_SkillExpansion 1.3.3
FTKR_ShowSkillStatus 1.4.2
FTKR_SkillUpgradeSystem_Core 1.4.0
FTKR_SkillUpgradeSystem_Window 1.4.0
Here is the error log:
TypeError: Cannot read property 'count' of undefined at Window_SepTypeList.Window_Base.setSepSkillStatusParams (file:///D:/Games/RPG/Project2/js/plugins/FTKR_SkillUpgradeSystem_Window.js:864:10) at Window_SepTypeList.Window_Base.drawSepSkillStatus (file:///D:/Games/RPG/Project2/js/plugins/FTKR_SEP_ShowSkillStatus.js:1384:21) at Window_SepTypeList.drawSkillStatus (file:///D:/Games/RPG/Project2/js/plugins/FTKR_SkillUpgradeSystem_Window.js:1193:10) at Window_SepTypeList.drawItem (file:///D:/Games/RPG/Project2/js/plugins/FTKR_SEP_ShowSkillStatus.js:2098:10) at Window_SepTypeList.Window_Selectable.drawAllItems (file:///D:/Games/RPG/Project2/js/rpg_windows.js:1250:18) at Window_SepTypeList.refresh (file:///D:/Games/RPG/Project2/js/plugins/FTKR_SEP_ShowSkillStatus.js:2134:8) at Window_SepTypeList.setSkillId (file:///D:/Games/RPG/Project2/js/plugins/FTKR_SEP_ShowSkillStatus.js:2326:8) at Window_SkillList.update (file:///D:/Games/RPG/Project2/js/plugins/FTKR_SEP_ShowSkillStatus.js:1924:54) at file:///D:/Games/RPG/Project2/js/rpg_core.js:6523:19 at Array.forEach (native)
Line 4273 in FTKR_GDM_WindowEditor.js
this._customSpacing = this.spacing();
will cause this fatal error in RPGMV 1.6.1
and will be fixed by removing ()
I'm just a game translator who know nothing about your scripts. I came across this bug when doing translations. Hopefully you can fix this issue and this page will be indexed by search engines.
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