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fruityvince's Projects

animx icon animx

A project to make it easier for people to use Maya animation in their tools and pipelines. - (ndlr: how anim curves are calculated in maya)

athena icon athena

Generic Tool to run check/fix processes in Windows, Linux and MacOsX

bezierinfo-2 icon bezierinfo-2

The development repo for the Primer on Bézier curves, https://pomax.github.io/bezierinfo

cs6260-proj icon cs6260-proj

Implementation of Le and Hodgin's Realtime Skinning with Optimized Centers of Rotation in Maya 2017

dem-bones icon dem-bones

An automated algorithm to extract the linear blend skinning (LBS) from a set of example poses

macosx-sdks icon macosx-sdks

A collection of those pesky SDK folders: MacOSX10.1.5.sdk thru MacOSX10.15.sdk

manim icon manim

Animation engine for explanatory math videos

manim-community icon manim-community

A community-maintained Python framework for creating mathematical animations.

mscreen icon mscreen

Drawing OpenGL in Maya was never easier.

ncloth-reference icon ncloth-reference

Joel Stutz's excellent nCloth reference, revived! https://mottosso.github.io/ncloth-reference

probable-wordlists icon probable-wordlists

Version 2 is live! Wordlists sorted by probability originally created for password generation and testing - make sure your passwords aren't popular!

qtbase icon qtbase

Qt Base (Core, Gui, Widgets, Network, ...)

quattwist icon quattwist

Node for Autodesk Maya to simplify the setup of twistable limbs for a character.

rtl8812au icon rtl8812au

RTL8812AU/21AU and RTL8814AU driver with monitor mode and frame injection

ssdr icon ssdr

Implementation of Le and Deng's paper "Smooth Skinning Decomposition with Rigid Bones" in Maya

tcnc icon tcnc

Inkscape extension that generates G-code suitable for a 3.5/4 axis CNC machine (XYZ plus tangent A)

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