Shader toy link: https://www.shadertoy.com/view/DdfGW7
- 0s:
- 30s:
Imagine a terrain height field, where white is the highest height and black is the lowest height. We'll stick to 2d for ease of visualization. We can generate an interesting organic-looking height field like this with noise:
Not bad, but not good either. We can make it look MORE like terrain by mimicking the effects of erosion. If you imagine material sliding down steep slopes to re-distribute some of the height, it might look more like this:
Fork this base code and replicate (to the best of your ability) this erosion effect. More detailed instructions inside!
Add some coloring to give the terrain some personality.
- Create a pull request to this repository
- In the README, include the names of both your team members
- In the README, create a link to your shader toy solutions
- Make sure your shadertoy is set to UNLISTED or PUBLIC (so we can see them!)