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hangwithme's Issues

Turning this into a multiplayer real time social status network

This isn't really an issue, but more of an idea.

How can you take the sharing space aspect of this, cross it with publishing short status messages, and give people the ability to log in and publish to a server simultaneously?

Thinking about the possibilities of Meteor... Let me know if you have any ideas.

Game doesn't get removed upon exit

When all players have left the game, the game should be removed from the Collection, along with all the players/letters/guesses. It appears to be done on the client side, but when you refresh the page, the game is back again. May not be propagating to the server, or the server may be overriding. Letters/Players/Guesses works as expected.

Hangman image disappears when game is declined

Hangman image needs to be redrawn for both players (not just declining player) when player declines invitation. Need to think about how to do this. Can probably also implement decline notification for this.

Server latency issues due to large and continuous messages requested

Compared to examples on the meteor website, the performance for hangwithme is very choppy once deployed to meteor.com.
Looking at network analytics (via chrome dev console), it appears this may be due to large message sizes (1mb+) going back and forth from client to server.

Need to work out why this is happening and reduce the size.

Getting 404s from server when deployed

Some xhr's are returning 404s when deployed to meteor.com. Not sure what the impact of this is, or whether it is expected; but might be causing some of the unexpected behaviour on the server.

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