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accelerator74 avatar blueberryy avatar drixevel-archive avatar drixevel-dev avatar e54385991 avatar franc1sco avatar oylsister avatar

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sm-zombiereloaded-3-franug-edition's Issues

log error

L 04/04/2018 - 09:45:11: [SM] Blaming: zombiereloaded.smx
L 04/04/2018 - 09:45:11: [SM] Call stack trace:
L 04/04/2018 - 09:45:11: [SM] [0] ThrowNativeError
L 04/04/2018 - 09:45:11: [SM] [1] Line 91, zr/api/api.inc::APIValidateClientIndex
L 04/04/2018 - 09:45:11: [SM] [2] Line 84, zr/api/infect.api.inc::APIIsClientHuman
L 04/04/2018 - 09:45:11: [SM] [4] ZR_IsClientHuman
L 04/04/2018 - 09:45:11: [SM] [5] Line 94, zr_customclaws.sp::Arms
L 04/04/2018 - 09:45:11: [SM] [6] Line 79, zr_customclaws.sp::pasado
L 04/04/2018 - 09:45:12: [SM] Exception reported: Client 3 must be alive.
L 04/04/2018 - 09:45:12: [SM] Blaming: zombiereloaded.smx
L 04/04/2018 - 09:45:12: [SM] Call stack trace:
L 04/04/2018 - 09:45:12: [SM] [0] ThrowNativeError
L 04/04/2018 - 09:45:12: [SM] [1] Line 91, zr/api/api.inc::APIValidateClientIndex
L 04/04/2018 - 09:45:12: [SM] [2] Line 84, zr/api/infect.api.inc::APIIsClientHuman
L 04/04/2018 - 09:45:12: [SM] [4] ZR_IsClientHuman
L 04/04/2018 - 09:45:12: [SM] [5] Line 94, zr_customclaws.sp::Arms
L 04/04/2018 - 09:45:12: [SM] [6] Line 79, zr_customclaws.sp::pasado
L 04/04/2018 - 12:15:00: Error log file session closed.

pls fix errors

L 07/04/2016 - 22:47:55: [SM] Exception reported: Plugin not runnable
L 07/04/2016 - 22:47:55: [SM] Blaming: zombiereloaded.smx()
L 07/04/2016 - 22:47:55: [SM] Call stack trace:
L 07/04/2016 - 22:47:55: [SM] [0] FireEvent
L 07/04/2016 - 22:47:55: [SM] [1] Line 794, zr/infect.inc::InfectHumanToZombie()
L 07/04/2016 - 22:47:55: [SM] [2] Line 362, zr/infect.inc::InfectOnClientHurt()
L 07/04/2016 - 22:47:55: [SM] [3] Line 321, zr/immunityhandler.inc::ImmunityOnClientDamage()
L 07/04/2016 - 22:47:55: [SM] [4] Line 336, zr/damage.inc::DamageOnTakeDamage()
L 07/04/2016 - 22:47:55: [SM] Exception reported: Plugin not runnable
L 07/04/2016 - 22:47:55: [SM] Blaming: zombiereloaded.smx()
L 07/04/2016 - 22:47:55: [SM] Call stack trace:
L 07/04/2016 - 22:47:55: [SM] [0] Call_Finish
L 07/04/2016 - 22:47:55: [SM] [1] Line 180, zr/api/infect.api.inc::APIOnClientInfected()
L 07/04/2016 - 22:47:55: [SM] [2] Line 844, zr/infect.inc::InfectHumanToZombie()
L 07/04/2016 - 22:47:55: [SM] [3] Line 362, zr/infect.inc::InfectOnClientHurt()
L 07/04/2016 - 22:47:55: [SM] [4] Line 321, zr/immunityhandler.inc::ImmunityOnClientDamage()
L 07/04/2016 - 22:47:55: [SM] [5] Line 336, zr/damage.inc::DamageOnTakeDamage()
L 07/04/2016 - 22:48:51: [SM] Exception reported: Plugin not runnable
L 07/04/2016 - 22:48:51: [SM] Blaming: zombiereloaded.smx()
L 07/04/2016 - 22:48:51: [SM] Call stack trace:
L 07/04/2016 - 22:48:51: [SM] [0] Call_Finish
L 07/04/2016 - 22:48:51: [SM] [1] Line 180, zr/api/infect.api.inc::APIOnClientInfected()
L 07/04/2016 - 22:48:51: [SM] [2] Line 844, zr/infect.inc::InfectHumanToZombie()
L 07/04/2016 - 22:48:51: [SM] [3] Line 559, zr/infect.inc::InfectMotherZombie()
L 07/04/2016 - 22:48:54: [SM] Exception reported: Plugin not runnable
L 07/04/2016 - 22:48:54: [SM] Blaming: zombiereloaded.smx()
L 07/04/2016 - 22:48:54: [SM] Call stack trace:
L 07/04/2016 - 22:48:54: [SM] [0] FireEvent
L 07/04/2016 - 22:48:54: [SM] [1] Line 794, zr/infect.inc::InfectHumanToZombie()
L 07/04/2016 - 22:48:54: [SM] [2] Line 362, zr/infect.inc::InfectOnClientHurt()
L 07/04/2016 - 22:48:54: [SM] [3] Line 245, zr/event.inc::EventPlayerHurt()
L 07/04/2016 - 22:48:54: [SM] Exception reported: Plugin not runnable
L 07/04/2016 - 22:48:54: [SM] Blaming: zombiereloaded.smx()
L 07/04/2016 - 22:48:54: [SM] Call stack trace:
L 07/04/2016 - 22:48:54: [SM] [0] Call_Finish
L 07/04/2016 - 22:48:54: [SM] [1] Line 180, zr/api/infect.api.inc::APIOnClientInfected()
L 07/04/2016 - 22:48:54: [SM] [2] Line 844, zr/infect.inc::InfectHumanToZombie()
L 07/04/2016 - 22:48:54: [SM] [3] Line 362, zr/infect.inc::InfectOnClientHurt()
L 07/04/2016 - 22:48:54: [SM] [4] Line 245, zr/event.inc::EventPlayerHurt()
L 07/04/2016 - 22:49:16: Error log file session closed.

SourceMod 1.11 compile

Are you going to update the compile of the plugin with SourceMod version 1.11 at sometime?

csgo_zm_compile_11

New round market opened problem

L 11/08/2020 - 01:03:47: [SM] Exception reported: Array index out-of-bounds (index 6, limit 6)
L 11/08/2020 - 01:03:47: [SM] Blaming: ohp_zombiereloaded.smx
L 11/08/2020 - 01:03:47: [SM] Call stack trace:
L 11/08/2020 - 01:03:47: [SM] [1] Line 1092, zr/weapons/zmarket.inc::ZMarketCookiesToArray
L 11/08/2020 - 01:03:47: [SM] [2] Line 1152, zr/weapons/zmarket.inc::ZMarketRebuy
L 11/08/2020 - 01:03:47: [SM] [3] Line 209, zr/weapons/zmarket.inc::ZMarketCheckRebuy
L 11/08/2020 - 01:03:47: [SM] [4] Line 177, zr/weapons/zmarket.inc::ZMarketOnClientSpawnPost
L 11/08/2020 - 01:03:47: [SM] [5] Line 373, zr/weapons/weapons.inc::WeaponsOnClientSpawnPost
L 11/08/2020 - 01:03:47: [SM] [6] Line 218, zr/event.inc::EventPlayerSpawnPost

How fix this ?

[CSS] Sounds bug zombiereloaded_sounds.cfg

zombiereloaded_sounds.cfg
Você pode fechar o do CS GO, escrevi no lugar errado sobre o bug, preciso do CSS. Suplico com mais detalhes qual é o problema: havia um plugin do Franc1sco. Lá, um arquivo até zombie_bite.mp3 foi registrado no cfg. Eu carreguei seu plugin em um servidor limpo, configurei escrevendo o que eu preciso em zombiereloaded_sounds.cfg, ele comeu tudo (funciona), exceto pelo som de infecção. Ele faz o upload do servidor, mas você não consegue ouvir no cliente. Foi baixado do zero, eu instalei antes, do Franc1sco. Ele jogou, mas muito baixinho, e mesmo se você estiver por perto. Antes da atualização em 25/05/21, ele era ouvido corretamente em todos os lugares.
PS
Ainda assim, os sons seriam mais estendidos para complementar: ao entrar no servidor e ao início da rodada. E então, no final, há uma rodada.
Veja como o tempo não é crítico.

Plugin does not loading from archive.

Installed all the files as described at AlliedMods thread, result:
zombiereloaded.smx (Zombie:Reloaded): [Player Classes] [Config Validation] The class configuration doesn't match the team requirements.

Error

L 09/24/2021 - 09:24:26: Info (map "zm_cube_v7") (file "/home/container/csgo/addons/sourcemod/logs/errors_20210924.log")
L 09/24/2021 - 09:24:26: [SM] Exception reported: Client index 0 is invalid
L 09/24/2021 - 09:24:26: [SM] Blaming: zombiereloaded.smx
L 09/24/2021 - 09:24:26: [SM] Call stack trace:
L 09/24/2021 - 09:24:26: [SM] [0] IsClientInGame
L 09/24/2021 - 09:24:26: [SM] [1] Line 318, C:\Users\Truyn\Desktop\Compilator\scripting\zombiereloaded.sp::OnClientCookiesCachedPost
L 09/24/2021 - 09:51:59: Error log file session closed.
L 09/24/2021 - 10:41:54: SourceMod error session started
L 09/24/2021 - 10:41:54: Info (map "zm_mirage_v2") (file "/home/container/csgo/addons/sourcemod/logs/errors_20210924.log")
L 09/24/2021 - 10:41:54: [SM] Exception reported: Client index 0 is invalid
L 09/24/2021 - 10:41:54: [SM] Blaming: zombiereloaded.smx
L 09/24/2021 - 10:41:54: [SM] Call stack trace:
L 09/24/2021 - 10:41:54: [SM] [0] IsClientInGame
L 09/24/2021 - 10:41:54: [SM] [1] Line 318, C:\Users\Truyn\Desktop\Compilator\scripting\zombiereloaded.sp::OnClientCookiesCachedPost
L 09/24/2021 - 11:00:14: Error log file session closed.
L 09/24/2021 - 11:33:54: SourceMod error session started
L 09/24/2021 - 11:33:54: Info (map "zm_cbglc_space_jc") (file "/home/container/csgo/addons/sourcemod/logs/errors_20210924.log")
L 09/24/2021 - 11:33:54: [SM] Exception reported: Script execution timed out
L 09/24/2021 - 11:33:54: [SM] Blaming: zombiereloaded.smx
L 09/24/2021 - 11:33:54: [SM] Call stack trace:
L 09/24/2021 - 11:33:54: [SM] [1] Line 858, zr/weapons/weapons.inc::WeaponsRemoveClientGrenades
L 09/24/2021 - 11:33:54: [SM] [2] Line 933, zr/weapons/weapons.inc::WeaponsRemoveAllClientWeapons
L 09/24/2021 - 11:33:54: [SM] [3] Line 777, zr/infect.inc::InfectHumanToZombie
L 09/24/2021 - 11:33:54: [SM] [4] Line 351, zr/infect.inc::InfectOnClientHurt
L 09/24/2021 - 11:33:54: [SM] [5] Line 246, zr/event.inc::EventPlayerHurt
L 09/24/2021 - 11:33:55: [SM] Exception reported: Invalid client index -1

Crash server

L 03/26/2022 - 13:24:46: [SM] Exception reported: Script execution timed out
L 03/26/2022 - 13:24:46: [SM] Blaming: zombiereloaded.smx
L 03/26/2022 - 13:24:46: [SM] Call stack trace:
L 03/26/2022 - 13:24:46: [SM] [1] Line 858, zr/weapons/weapons.inc::WeaponsRemoveClientGrenades
L 03/26/2022 - 13:24:46: [SM] [2] Line 933, zr/weapons/weapons.inc::WeaponsRemoveAllClientWeapons
L 03/26/2022 - 13:24:46: [SM] [3] Line 777, zr/infect.inc::InfectHumanToZombie
L 03/26/2022 - 13:24:46: [SM] [4] Line 351, zr/infect.inc::InfectOnClientHurt
L 03/26/2022 - 13:24:46: [SM] [5] Line 246, zr/event.inc::EventPlayerHurt
L 03/26/2022 - 13:27:26: [SM] Exception reported: Script execution timed out
L 03/26/2022 - 13:27:26: [SM] Blaming: zombiereloaded.smx
L 03/26/2022 - 13:27:26: [SM] Call stack trace:
L 03/26/2022 - 13:27:26: [SM] [1] Line 858, zr/weapons/weapons.inc::WeaponsRemoveClientGrenades
L 03/26/2022 - 13:27:26: [SM] [2] Line 933, zr/weapons/weapons.inc::WeaponsRemoveAllClientWeapons
L 03/26/2022 - 13:27:26: [SM] [3] Line 777, zr/infect.inc::InfectHumanToZombie
L 03/26/2022 - 13:27:26: [SM] [4] Line 351, zr/infect.inc::InfectOnClientHurt
L 03/26/2022 - 13:27:26: [SM] [5] Line 246, zr/event.inc::EventPlayerHurt
L 03/26/2022 - 13:33:16: Error log file session closed.

Can you add command ?

RegConsoleCmd("sm_zombie_volume", Command_Set_Volume, "Set volume of Z:R");
RegConsoleCmd("sm_zombievolume", Command_Set_Volume, "Set volume of Z:R");
g_zombievolume_cookie = RegClientCookie("ps_zombie_volume", "Play Z:R Volume", CookieAccess_Protected);
RegConsoleCmd("sm_ambient_volume", Command_Set_Volume_A, "Set volume of Z:R Ambient");
RegConsoleCmd("sm_ambientvolume", Command_Set_Volume_A, "Set volume of Z:R Ambient");
g_ambientvolume_cookie = RegClientCookie("ps_ambient_volume", "Play Z:R Ambient Volume", CookieAccess_Protected);
RegConsoleCmd("sm_countdown_volume", Command_Set_Volume_C, "Set volume of Z:R Countdown");
RegConsoleCmd("sm_countdownvolume", Command_Set_Volume_C, "Set volume of Z:R Countdown");

[CS:GO] Shotguns Knockback

Hi.

	"Mag-7"
	{
		"weaponentity"			        "weapon_mag7"
		"weapontype"			        "All, Shotgun"
		"weaponslot"			        "0"
		
		"restrictdefault"		        "no"
		"toggleable"			        "yes"
		"ammotype"				"ammo_buckshot"
		"ammoprice"				"2000"
		"knockback"				"0"
		
		"zmarketprice"			        "2000"
		"zmarketcommand"		        "sm_mag7,sm_mag"		
	}

How to disable or decrease the shotguns knockback? (mag7, nova, sawed-off, xm1014)
"knockback" "0" and "knockback" "0.1" setting not work.

Solved.

Bug at infect

sometimes when an human is infected it won't change classes instead it converts to a zombie with a human class with weapon but it can't hurt humans

Please implement functionality.

Rework the class system to work without a crooked fix.
Add integration with sourcebans/material admin/vipcore by r1ko .
If you do not want to do this for free, open the fundraising

[CSGO] sm_flags issue

configs/zr/playerclasses.txt
  "zombie_admin"
{
    // General
    "enabled"               "yes"
    "team"                  "0"
    "team_default"          "no"
    "flags"                 "0"
    "group"                 ""
  	"sm_flags"				"p"

  	configs/zr/models.txt
"zombie_admin"
{
    "name"      "mutation_light"
    "path"      "models/player/custom_player/zombie/mutation_light/"
    "team"      "zombies"
    "access"    "hidden"
    "group"     ""
}

When I set it as above, the models only appear on people with the p flag. However, these special models randomly come to rare players who do not have this flag. Am I doing something wrong somewhere I don't understand?

Help me Compiler 1.10

//// zombiereloaded.sp
//
// C:\Users\ByKyTa\Desktop\1\include\sdktools_sound.inc(570) : warning 219: local variable "sample" shadows a variable at a preceding level
// zr/paramparser.inc(438) : error 163: indeterminate array size in "sizeof" expression (symbol "paramString")
// zr/paramparser.inc(471) : error 163: indeterminate array size in "sizeof" expression (symbol "paramString")
// zr/paramparser.inc(527) : error 163: indeterminate array size in "sizeof" expression (symbol "str")
// zr/weapons/weapons.inc(764) : error 017: undefined symbol "offsActiveWeapon"
//
// 4 Errors.
//
// Compilation Time: 0.75 sec
// ----------------------------------------

ZR_GetClassByName always return -1

I have test plugin to check the function
unknown-1
And in my playerclasses.txt
unknown-2
i did try both

ZR_GetClassByName("christmas");

and

ZR_GetClassByName("pl_christmas");

but the result always No which the function always return
-1

OK to use this plugin in csgosl? And is it ok to use in public servers?

Hi again!

Thinking about incorporating support for this plugin in csgosl, is that ok with you? Proper mentions of course on home page and in the csgosl application. I already got approval for your knifes and weapon-paint plugins so I guess this is ok as well?

Also, is this plugin ok to use in public servers or do I risk being banned? The knifes and weapon-paint plugins could only be used on lanonly servers, that's why I'm asking,

Not working

Hello
I uploaded all file to my server, and not working.
I reseted the server, but nothing.

Server warnings

L 11/27/2017 - 03:20:46: [SM] Exception reported: Property "m_nRenderMode" not found (entity 120/predicted_viewmodel)
L 11/27/2017 - 03:20:46: [SM] Blaming: zombiereloaded/zombiereloaded.smx
L 11/27/2017 - 03:20:46: [SM] Call stack trace:
L 11/27/2017 - 03:20:46: [SM]   [0] SetEntProp
L 11/27/2017 - 03:20:46: [SM]   [1] Line 308, E:\franugcompiler\include\entity_prop_stocks.inc::SetEntityRenderMode
L 11/27/2017 - 03:20:46: [SM]   [2] Line 147, zr/weapons/weaponalpha.inc::WeaponAlphaApplyWeaponAlpha
L 11/27/2017 - 03:20:46: [SM]   [3] Line 98, zr/weapons/weaponalpha.inc::WeaponAlphaOnItemPickupPost
L 11/27/2017 - 03:20:46: [SM]   [4] Line 432, zr/weapons/weapons.inc::WeaponsOnItemPickupPost
L 11/27/2017 - 03:20:46: [SM] Exception reported: Property "m_nRenderMode" not found (entity 106/predicted_viewmodel)
L 11/27/2017 - 03:20:46: [SM] Blaming: zombiereloaded/zombiereloaded.smx
L 11/27/2017 - 03:20:46: [SM] Call stack trace:
L 11/27/2017 - 03:20:46: [SM]   [0] SetEntProp
L 11/27/2017 - 03:20:46: [SM]   [1] Line 308, E:\franugcompiler\include\entity_prop_stocks.inc::SetEntityRenderMode
L 11/27/2017 - 03:20:46: [SM]   [2] Line 147, zr/weapons/weaponalpha.inc::WeaponAlphaApplyWeaponAlpha
L 11/27/2017 - 03:20:46: [SM]   [3] Line 98, zr/weapons/weaponalpha.inc::WeaponAlphaOnItemPickupPost
L 11/27/2017 - 03:20:46: [SM]   [4] Line 432, zr/weapons/weapons.inc::WeaponsOnItemPickupPost

Infection error

L 06/12/2018 - 13:15:16: Info (map "ze_ffvii_mako_reactor_p8") (file "errors_20180612.log")
L 06/12/2018 - 13:15:16: [SM] Exception reported: Weapon 322 is not owned by client 1
L 06/12/2018 - 13:15:16: [SM] Blaming: zombiereloaded.smx
L 06/12/2018 - 13:15:16: [SM] Call stack trace:
L 06/12/2018 - 13:15:16: [SM] [0] CS_DropWeapon
L 06/12/2018 - 13:15:16: [SM] [1] Line 809, C:\Users\oleg1\AppData\Roaming\spedit\sourcepawn\configs\hosites\include\zr/weapons/weapons.inc::WeaponsForceClientDrop
L 06/12/2018 - 13:15:16: [SM] [2] Line 901, C:\Users\oleg1\AppData\Roaming\spedit\sourcepawn\configs\hosites\include\zr/weapons/weapons.inc::WeaponsRemoveAllClientWeapons
L 06/12/2018 - 13:15:16: [SM] [3] Line 810, C:\Users\oleg1\AppData\Roaming\spedit\sourcepawn\configs\hosites\include\zr/infect.inc::InfectHumanToZombie
L 06/12/2018 - 13:15:16: [SM] [4] Line 559, C:\Users\oleg1\AppData\Roaming\spedit\sourcepawn\configs\hosites\include\zr/infect.inc::InfectMotherZombie

"Zombie:Reloaded" (3.2 Franug edition) by Greyscale | Richard Helgeby and Franc1sco franug

Errors

L 02/05/2017 - 11:27:54: [SM] Exception reported: Invalid timer handle 14460113 (error 3)
L 02/05/2017 - 11:27:54: [SM] Blaming: zombiereloaded.smx
L 02/05/2017 - 11:27:54: [SM] Call stack trace:
L 02/05/2017 - 11:27:54: [SM] [0] KillTimer
L 02/05/2017 - 11:27:54: [SM] [1] Line 187, zr/soundeffects/ambientsounds.inc::AmbientSoundsRestart
L 02/05/2017 - 11:27:54: [SM] [2] Line 131, zr/soundeffects/ambientsounds.inc::AmbientSoundsOnRoundStart
L 02/05/2017 - 11:27:54: [SM] [3] Line 79, zr/soundeffects/soundeffects.inc::SEffectsOnRoundStart
L 02/05/2017 - 11:27:54: [SM] [4] Line 89, zr/event.inc::EventRoundStart

Invalid client index. (0)

22 "ZR Class Fix" (3.1) by Franc1sco franug
23 "Zombie:Reloaded" (3.5.1 Franug edition) by Greyscale | Richard Helgeby and Franc1sco franug

L 01/18/2021 - 14:15:39: [SM] Exception reported: Invalid client index. (0)
L 01/18/2021 - 14:15:39: [SM] Blaming: zombiereloaded.smx
L 01/18/2021 - 14:15:39: [SM] Call stack trace:
L 01/18/2021 - 14:15:39: [SM] [0] ThrowNativeError
L 01/18/2021 - 14:15:39: [SM] [1] Line 74, zr/api/api.inc::APIValidateClientIndex
L 01/18/2021 - 14:15:39: [SM] [2] Line 83, zr/api/class.api.inc::APISelectClientClass
L 01/18/2021 - 14:15:39: [SM] [4] ZR_SelectClientClass
L 01/18/2021 - 14:15:39: [SM] [5] Line 135, E:\Github\sm-zombiereloaded-3-Franug-Edition\optional plugins\zr_classfix.sp::SetDefaultClass
L 01/18/2021 - 14:15:39: [SM] [6] Line 126, E:\Github\sm-zombiereloaded-3-Franug-Edition\optional plugins\zr_classfix.sp::Timer_SetDefaultClass

Please fix error

L 07/06/2022 - 20:37:59: SourceMod error session started
L 07/06/2022 - 20:37:59: Info (map "zm_lila_panic_178_rework_refix") (file "/home/container/csgo/addons/sourcemod/logs/errors_20220706.log")
L 07/06/2022 - 20:37:59: [SM] Exception reported: GameRules not available. TerminateRound native disabled.
L 07/06/2022 - 20:37:59: [SM] Blaming: zombiereloaded.smx
L 07/06/2022 - 20:37:59: [SM] Call stack trace:
L 07/06/2022 - 20:37:59: [SM] [0] CS_TerminateRound
L 07/06/2022 - 20:37:59: [SM] [1] Line 263, src\zr/roundend.inc::RoundEndTerminateRound
L 07/06/2022 - 20:37:59: [SM] [2] Line 597, src\zr/cvars.inc::CvarsHookRestartGame
L 07/06/2022 - 20:37:59: [SM] [4] SetConVarString
L 07/06/2022 - 20:37:59: [SM] [5] Line 359, E:\PLUGINS CSGO\Plugins\compilator\addons\sourcemod\scripting\basecommands.sp::Command_Cvar
L 07/06/2022 - 20:50:37: [SM] Exception reported: Client 5 is not in game
L 07/06/2022 - 20:50:37: [SM] Blaming: zombiereloaded.smx
L 07/06/2022 - 20:50:37: [SM] Call stack trace:
L 07/06/2022 - 20:50:37: [SM] [0] IsPlayerAlive
L 07/06/2022 - 20:50:37: [SM] [1] Line 91, src\zr/api/api.inc::APIValidateClientIndex
L 07/06/2022 - 20:50:37: [SM] [2] Line 68, src\zr/api/infect.api.inc::APIIsClientZombie
L 07/06/2022 - 20:50:37: [SM] [4] ZR_IsClientZombie
L 07/06/2022 - 20:50:37: [SM] [5] Line 1058, E:\PLUGINS CSGO\Plugins\compilator\addons\sourcemod\scripting\hookgrabrope.sp::GrabCmd
L 07/06/2022 - 20:51:14: [SM] Exception reported: Client 5 is not in game

[CS:GO] Suicide Commands

Hi.

// List of client commands to intercept as suicide attempts. [Delimiter: ", "]
// Default: "kill, spectate, jointeam, joinclass, explode"
zr_damage_suicide_cmds "kill, spectate, jointeam, joinclass, explode, explodevector, killvector"

I added the new commands, but suicide is possible. (explodevector, killvector)

Solved.

no alltalk

i change "1" to all config but its not working to my server

Add support for all sourcemod groups in playclasses for group

// group text Restrict class to member of this SourceMod group. Leave blank for no restriction.

I don't really know what that can be used for now, but it would be nice if you could add support for sourcemod groups. I'm using the stamm plugin and higher stamm levels have different sourcemod groups. It would be nice if i just could write q in there so everyone with the q-flag has access to the class.

sm_cvar changes CSGO

Comment out these lines (/csgo/cfg/sourcemod/zombiereloaded/zombiereloaded.cfg):

// Allows players to move items with their 'use' key.
// Default: "1"
//sv_turbophysics 1

// Multiplier for how easy props are moved ['1' = No push]
// Default: "3"
//phys_pushscale 3

Add these lines to /csgo/cfg/server.cfg

sm_cvar sv_turbophysics 1
sm_cvar phys_pushscale 3

I dont know if it works in zombiereloaded.cfg. Server.cfg was way to get rid off errors.

Scrip Error

//// zombiereloaded.sp
//
// zr/volfeatures/voltools.inc(116) : warning 219: local variable "volumeIndex" shadows a variable at a preceding level
// zr/volfeatures/voltools.inc(221) : warning 219: local variable "volumeIndex" shadows a variable at a preceding level
// zr/volfeatures/volanticamp.inc(80) : warning 219: local variable "timer" shadows a variable at a preceding level
// zr/volfeatures/volfeatures.inc(378) : warning 219: local variable "volumeIndex" shadows a variable at a preceding level
// zr/volfeatures/volfeatures.inc(388) : warning 219: local variable "volumeIndex" shadows a variable at a preceding level
// zr/volfeatures/volfeatures.inc(462) : warning 219: local variable "volumeIndex" shadows a variable at a preceding level
// zr/volfeatures/volfeatures.inc(551) : warning 219: local variable "volumeIndex" shadows a variable at a preceding level
// Code size: 361504 bytes
// Data size: 1022200 bytes
// Stack/heap size: 16384 bytes
// Total requirements: 1400088 bytes
//
// 7 Warnings.
//
// Compilation Time: 2.36 sec
// ----------------------------------------

Press enter to exit ...

Eror

L 02/04/2016 - 13:07:11: [SM] Native "CS_DropWeapon" reported: Weapon 225 is not owned by client 7
L 02/04/2016 - 13:07:11: [SM] Displaying call stack trace for plugin "zombiereloaded.smx":
L 02/04/2016 - 13:07:11: [SM] [0] Line 809, zr/weapons/weapons.inc::WeaponsForceClientDrop()
L 02/04/2016 - 13:07:11: [SM] [1] Line 901, zr/weapons/weapons.inc::WeaponsRemoveAllClientWeapons()
L 02/04/2016 - 13:07:11: [SM] [2] Line 810, zr/infect.inc::InfectHumanToZombie()
L 02/04/2016 - 13:07:11: [SM] [3] Line 192, zr/respawn.inc::RespawnSpawnClient()
L 02/04/2016 - 13:07:11: [SM] [4] Line 247, zr/respawn.inc::RespawnTimer()
L 02/04/2016 - 13:08:03: Error log file session closed.

[Csgo] Vip core r1ko support

I propose to integrate one of the most popular vip systems in the world for csgo

https://github.com/R1KO/VIP-Core
Issuing classes by vip group, not admin groups would be cool(the group admin does not need to be removed: D)
Many people use crutches, and all sorts of workarounds for issuing VIPs to players, class users.
I think with such an update you would make life easier for many people :).

https://hlmod.ru/threads/vip-admin-privileges.52585/
i use this + fix which writes manually to admins.cfg.

If you do not register in admins.cfg
due to the non-instant issue of the admin group, the VIP plugin, the classes get confused (After each map are discarded !zclass)

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