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nomames's Introduction

No Mames!

Online Mentirosa game built for the #PhysicalDistancing era.

This is my first project in JS, and is therefore an absolute disaster.

Abandon all hope ye who ventures here

Setup

$ yarn

Run

$ yarn run webpack-dev-server

nomames's People

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nomames's Issues

fix inversion of dice

when draggin dice onto the table the active players dice end up in reverse order from everyone else's.

Restrict pressing 'pass' before rolling in the first round

To idiot proof the game further I suggest not allowing a player who is starting a round from hitting the 'pass' button until they have rolled the cup. This way we avoid them passing on the automatically populated die.

In theory a player could also roll all five die on the table and then should be able to click 'pass' but any idiot who does that doesn't deserve to play.

mvc dice model

After doing some reading on it, it doesn't seem like it should be too difficult to manage this, although obviously a good portion of the code will have to be re-written. I think it would significantly streamline much of what we're trying to accomplish

Confirmation pop-up for 'die' and 'reset' buttons

While playing I accidentally clicked the 'reset' button when i meant to click a different button. It was my fault entirely but after a few beers this stuff happens. Perhaps we can add a pop up after clicking either Reset or Die to confirm the action.

End game functionality

Make it a little better to get into and update logic so that it tracks how many rolls each die has and how many times the cup has been rolled.

allow active player to see previous players roll/look

currently the roll and look buttons reset as soon as the cup is passed, but it would be good to have the active player be able to see the previous players actions, until they make a move (roll a die, look at cup, no mames)

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