No Mames!
Online Mentirosa game built for the #PhysicalDistancing era.
This is my first project in JS, and is therefore an absolute disaster.
Abandon all hope ye who ventures here
Setup
$ yarn
Run
$ yarn run webpack-dev-server
Online Mentirosa game built for the #PhysicalDistancing era.
This is my first project in JS, and is therefore an absolute disaster.
Abandon all hope ye who ventures here
$ yarn
$ yarn run webpack-dev-server
Currently the pass arrow reverts back to the original '>' setting after each round. Last night Felipe accidentally sent it the wrong way because he thought the arrow direction carried over from one round to the next. I think it would be more intuitive that way.
when draggin dice onto the table the active players dice end up in reverse order from everyone else's.
I'm not sure if this is actually a problem, since you still don't know what what under the cup, but maybe if the cup isn't visible it shouldn't be an active drop zone?
to house reset button, and eventually other options, such as approving a new player joining etc.
To idiot proof the game further I suggest not allowing a player who is starting a round from hitting the 'pass' button until they have rolled the cup. This way we avoid them passing on the automatically populated die.
In theory a player could also roll all five die on the table and then should be able to click 'pass' but any idiot who does that doesn't deserve to play.
After doing some reading on it, it doesn't seem like it should be too difficult to manage this, although obviously a good portion of the code will have to be re-written. I think it would significantly streamline much of what we're trying to accomplish
While playing I accidentally clicked the 'reset' button when i meant to click a different button. It was my fault entirely but after a few beers this stuff happens. Perhaps we can add a pop up after clicking either Reset or Die to confirm the action.
Need to have logic that ensures every die has been rolled before first pass.
Make it a little better to get into and update logic so that it tracks how many rolls each die has and how many times the cup has been rolled.
currently the roll and look buttons reset as soon as the cup is passed, but it would be good to have the active player be able to see the previous players actions, until they make a move (roll a die, look at cup, no mames)
features:
-abiltity to set lives at start
per francois
add functionality of double clicking a die inside the cup, having it move outside and indie roll.
go to a url like nomames.party/purple-fish-96 to joing a game
Need to update nomames button so that it cannot be pressed after rolling a die outside of the cup
seems like this would be a good class to have. Perhaps a new scene that gets put on top of everything in the middle?
going to start with a menu structure for the buttons, then a separate scene for the table cup, dice, and dice updates.
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