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realsense2openpose3d's Issues

Framerate Dramatically Limited by Frame Alignment and Point Cloud Calculation

In the main loop of RealSense2OpenPose3D.cpp, the lines...

fsAligned = align.process(fsAligned); //Align the depth to the color frame
rs2::frame depthAligned = fsAligned.get_depth_frame(); //Get the aligned depth frame

//Generate a point cloud and a vertex array from that to hand to "updateKeypoints()" so that it can find the world coordinates
rs2::pointcloud ptCld = rs2::pointcloud();
rs2::points depthPoints = ptCld.calculate(depthAligned);
depthVertices = depthPoints.get_vertices();

...account for about 45-60ms of delay when using the chrono library to do some speed testing. This limits the framerate to 12fps to be extra safe. If OpenPose were to run faster than RS2OP3D, then there is the possibility of losing real-time-ness.

I cannot see how to multi-thread this process to speed it up. Perhaps there is another way that these depth points in 3D space can be acquired instead of with this slow vector. Or maybe there are improvements that can be made to the SDK to reduce latency.

Any help on this would be appreciated.

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