Git Product home page Git Product logo

a-pattern-language's People

Contributors

bradreeder avatar cleop avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar

Forkers

spikespiegel12

a-pattern-language's Issues

Research past application of pattern languages to education

A quick google search reveals that I'm not as novel as I thought and that others have attempted to apply the idea of design patterns and pattern languages to the design of curriculums:

https://en.wikipedia.org/wiki/Pedagogical_patterns

http://www.ascilite.org/conferences/perth04/procs/pdf/goodyear.pdf
http://digitalcommons.usu.edu/cgi/viewcontent.cgi?article=1050&context=etd
https://ajet.org.au/index.php/AJET/article/download/1344/714
http://www.networkedlearningconference.org.uk/past/nlc2004/proceedings/individual_papers/goodyear_et_al.htm

I will need to put this on the burner and research into what's been done:

  • How much of this work has been done for us?
  • How effective have others found this approach?
  • Is it appropriate for our model?
  • How might we improve upon what's been done?

is a separate repo useful?

@bradreeder I'm slowly wondering whether this separation is helpful? Wouldn't it be better to have everything linkable within the same repo?

This repo doesn't mean much without master-reference, right? And the master-reference vision doesn't mean much without these patterns.

I'm thinking we should just have a meta label for issues like #9 and have them live in master-reference.

Community lunch

Problem:

  • In the first week of a new cohort there is a need to welcome and integrate new students into the existing community.
  • There's a lot of pressure associated with the student's first project presentation - with a rush to the finish and lot of unknown faces watching you present.

Solution:

People actively present in the school, current mentors and students should be invited on the first presentation day of a new cohort to come together for a home-made community lunch prepared by a task-group. The period can last 1 hour and a half, to give a leisurely amount of time to clear up before going into project presentations. This time can be made up for by not inviting in an employer to speak in the first week.

Hypothesis:

  • Students get an opportunity to mingle with their mentors and everyone in the immediate community. Most people should be available for lunch-time, with enough notice, where evening or weekend parties will always have a partial attendance.
  • More non-students are likely to remain engaged with the afternoon's activities, end of week socials, and the cohort if they're given an opportunity to get to know them. Students are more likely to ask for support from people they know.
  • Student's go into their first presentation afternoon with a more relaxed vibe of community.

Format of a pattern

This is the format Alexander uses to record a pattern. Where other patterns are referred to they should be hyperlinked:

  • A picture (showing an archetypal example of the pattern)
  • An introductory paragraph setting the context for the pattern (explaining how it helps to complete some larger patterns)
  • A headline, in bold type, to give the essence of the problem in one or two sentences
  • The body of the problem (its empirical background, evidence for its validity, examples of different ways the pattern can be manifested)
  • The solution, in bold type. This is the heart of the pattern โ€“ the field of physical and social
    relationships which are required to solve the stated problem in the stated context. Always stated as an instruction, so that you know what to do to build the pattern.
  • A diagrammatic representation of the solution
  • A paragraph tying the pattern to the smaller patterns which are needed to complete and embellish it.

See full text for examples. A more suitable (and simpler) format is needed for our specific purposes.

Disclaimer about this resource

When I was given the course facilitator role https://github.com/foundersandcoders/business/issues/113 this resource was the blue-print I originally had in mind for what's now the master-reference.

This project will be an experiment I intend to work on alongside my time in the role. It is a community-centred resource and anyone is welcome to contribute.

It won't be used as a resource for curriculum planning unless it reaches maturation & there is consensus that the methodology developed here would be useful. I've separated it from the master-reference into this repo to reflect that as it can always be merged in later.

Quality without a name

@Cleop 's FAC9 mural captures something of what building a communally-led school means to me, that's difficult to put into words. If something like it were reproduced spontaneously every curriculum I'd consider it successful as it couldn't be done unless there was some life in the classroom.

It warmed me greatly every evening I came in to work on curriculum planning over the holidays, and made me glad of the time I'd spent with FAC9. :-)

The purpose of the pattern-language isn't purely intellectual, it's a hand-manual & shared language that belongs within a context of community building. If the curriculum runs like a machine but it has no heart then the language misses its mark. I'd like the mural in the head of the README.md as I think it serves as a reminder of what to aim for.

mural

A pattern language for self-teaching

@YvesMuyaBenda I'm disppointed that I missed your post back in March within the "Research past application of pattern languages to education" issue #3, but it was a fascinating read. Thank you so much for sharing! ๐ŸŽ‰

I don't want us to take over that issue with, what I hope might become, a long conversation about applying a pattern language to self-directing learning. I think that issue should remain about gathering a variety of examples that we can learn from, of which this is just one. So I am opening this issue here, in the hope that we can ignite something around self-teaching.

I'd like to start off the discussion by pasting what you said into this issue:

Hello!

Pattern languages were among the many randomish things I have looked at, out of curiosity, perhaps a relavant resource is the work of Joseph Bergin, who details patterns for teaching at the level of concepts: Now, from what I have read, this section of foundersandcoders is concerened with patterns at the level of curricular design, but my interest in pattern languages (and it was a quite loose and inexact interest) occured within a time when I was looking at forms of documentating my own self-teaching experiments, so as to make the experiments themselves more efficient, reproducible but also to be easily more recoverable; that is to say, my own focus where probably "patterns for teaching onself such and such"., and were For example, Zed Sahw provides a simple formula of "type it in and make it run", whereas a UBC course on software construction has "to understand code, model it using something like pseudocode, flow-chart. UML-diagrams". Similar to Feynman's, rough paraphrase " I only understand what I constructed", a formula occured to me, if one had a way of systematically constructing an algorithm, then one can reverse the process to understand a piece of code. For example, if the process were, describe the input and output data, write the specifications, from the specification construct examples, from the examples construct the tests, from all of the above write the pseudocode, and froma all that translate the pseudocode into code, then given a fragment of code, one would simply reverse the process and once this process is done be said to understand the code.

I should have some kind of point here, yes? I suppose that would be, from my own vague experiments at documentation, the attempt here to encode a curriculum intrigues me, and I look forward to see what happens. Wait, wait, there is a point: patterns for teaching how to code and patterns for learning how to code might be/should be mirror opposites!

There are many many things that Founders and Coders does very well. Not least, encouraging students' curiosity & arming them with the confidence to attack new things. Most alumni I know are always learning something new in their free time, often in addition to whatever they are learning as part of their job. Our community definitely inspires curiosity.

But I do feel we could do better in terms of arming ourselves with solid, testable methods for self teaching, as well as classroom learning. This is part of what "research afternoon" was originally introduced for, but a small example of student feedback for more can be seen from the curriculum planning session with our latest cohort - see the comemnt about "learning to to learn things" and being taught the art of googling.

Everything you spoke about reminded me very strongly of a conversation I had with Nick Field, who is also from the 9th cohort (like me). We spoke about getting students to: write out their own learning goals, set a hypothesis for how they might achieve that (e.g. "to understand code, model it using something like pseudocode, flow-chart. UML-diagrams"), try it and then reflect. We also spoke about trying to gather advice from previous alumni and record it in some kind of useful way.

@njsfield, I hope you don't mind me tagging you in here. I think this might interest you? @YvesMuyaBenda can you tell us more about your own "vague experiments"? ๐Ÿ˜„

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.