forrestv / gdk-pixbuf-vtf Goto Github PK
View Code? Open in Web Editor NEWValve Texture Format library for Linux/Gnome - This is a GdkPixbuf image loader, which lets you browse VTF files in Nautilus or open them with Eog, letting you export them.
Valve Texture Format library for Linux/Gnome - This is a GdkPixbuf image loader, which lets you browse VTF files in Nautilus or open them with Eog, letting you export them.
Building on LinuxMint 17.2 (Gnome 3.10.8-8+quinta) yields errors indicating gnome 2.0 libs are missing:
gcc -Wall -std=c99 io-vtf.c -o libpixbufloader-vtf.so \
`pkg-config --cflags gtk+-2.0` \
-shared -fpic -DGDK_PIXBUF_ENABLE_BACKEND -O3
Package gtk+-2.0 was not found in the pkg-config search path.
Perhaps you should add the directory containing `gtk+-2.0.pc'
to the PKG_CONFIG_PATH environment variable
No package 'gtk+-2.0' found
io-vtf.c:28:38: fatal error: gdk-pixbuf/gdk-pixbuf-io.h: No such file or directory
#include <gdk-pixbuf/gdk-pixbuf-io.h>
^
I would love a gnome3 port.
Heres the porting doc incase its helpful:
https://developer.gnome.org/gtk3/stable/gtk-migrating-2-to-3.html
If I were capable of perusing the port myself I would try, I do not yet grok C/C++ and do not feel capable of porting it myself. I do love Gnome and GTK, I'm familiar with them from the python gi.reposiory api; but that won't help here I feel.
If this was compatible and built on gnome 3 I would be happy to look into packaging it as a .deb, I have a little bit of experience with that and I have interest in learning the 'build from source' deb structure in contrast to the 'pack and install binary files' method I've done in the past.
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