Git Product home page Git Product logo

westdrive-loopar's Introduction

Westdrive-LoopAR

westdrive-loopar's People

Contributors

fnnezami avatar nora-maleki avatar z3rca avatar

Stargazers

 avatar  avatar

Watchers

 avatar  avatar

westdrive-loopar's Issues

Blue Car in Country road

While testing, we saw that the blue car is not an event object but has activation triggers. While testing, I was crashing into the car because i did not overtake during the event itself. It's not a huge problem, since we still have a working event when we take the car out - but maybe we'll refine it, to have a more pressing event.

EyeValidation Position of Cross and fixation Dot are not independant of SteamVR Position

See title. When running the eyeValidation, the cross and the fixation dot is sometimes off. This is because of the origin Position set in SteamVR(When you basically calibrate VR). If you are not in the exact Position of Steam VR, the fixation dot and the cross are off, which looks very weird and feels confusing.

Workaround: if you encounter that problem, just do recalibration of SteamVR.

Potential Solution: The Cross might take the direction and position of the Participant into account.

Colorless Car

There is a cololess car in the scenes. Somehow the material is missing. It's not that important, but would be cool to have that fixed at some point

Cars crashed and blocked the participant due to a pylon standing in the way

Westbrueck

Car 14 and 16 in the photo are almost always crashed as the participant's car passes by. Since they are physical how they exactly behave is not concrete so we get also the situation in the photo.

Solution: assigning them to a suitable activation trigger or removing the pylon that keeps car 14 and therefor 16 and then test.

Finalizing Autobahn Roads

Hey hey,

We found in the built version, that the terrain is showing immensly through the road. Actually, there weren't any pieces of roads visable. This needs to be fixed. Nora said, that it would be helpful, if you could finalize the roads on that.

@farbod69 we are not sure if we should keep a editable brnach as copy. But we need to finalize 2 Weeks before the event end.
Therefore we are proposing a hard finalization of the road network right now

Activation Triggers in Events

In Autobahn, there are activation triggers in the events. Relocate them, because they won't work if test subjects fails before going through these triggers. So move them forwards.

This still needs testing later on.

Missing colliders Autobahn

The first event in autobahn has no colliders on the railguards. So touching the railguards should be a fail, since it would wreck the car.

...be gentle on the brake

make the braking pedal more sensitive. Right now, a cow has to step on the pedal. Just multiply the input codewise.

Inconsistent HUD Markings

Inconsistend marking of the car. We just saw that sometimes we have Box colliders, sometimes we have Mesh coliders.
We weren't really sure what to use, but for the sake of computational power, we would say the box colider is it.

Magically disappearing car in country road

In the Bike event, there is a blue Clio driving in front of the participant. And "POOF" all over sudden this car disappears, like it was never there. We would suggest to let the car turn.
ANNNNND since the car is part of the events, it should be marked and get demarked, when it's not part of the event anymore.
You can replicate that, when you don't fail the event and you don't take over the blue Clio.

Dancing Trees and Fog Bending

Right now, we encountered a lot of dancing trees in all scenes. This means, that the billborads are dancing on the z axis.
We know, that the stolen code for the shader might be a bit problematic, but there has to be a way to lock these on the x and z axis.

Missing colliders Country Road

The second and third events in country road at some points don't have colliders on the guardrails. So touching the guardrails should be a fail, since it would wreck the car.

Apart from that, all the events should also cover the sides after the event for 1 second, since it is still manual driving. This is not the case in country road in the first event (see below)

CountryRoadMissingCollidersEvent1

which can lead to the situation below and car gets stuck there:

CountryRoadStuck after first event

and in the third event:

CountryRoadMissingCollidersEvent3

Re-spawn point position

Please move the re-spawn point of the first city event to after the event area since it might cause problems there.

Self-drive in the Test scene not long enough

The self-drive time in the training scene is not long enough. I just tried to do that and I had only 3 seconds or so to drive by myself before the automated drive switched. Maybe you could try to have the automated drive first? I don't know yet, but for now this sees to be a bug.

Exceptions in country road

  1. There was a null reference exception and LOD group missing from the Avatar 24 which is used in the first event as event object.

  2. There is probably some component missing or the assignment for event objects are wrong in the third event. When the car hit the biker there's an outline exception

DrawTriangle()

Just shows the triangle but actually should be identical to the ActivateHUD() function without playing the audio

Sad Man in the corner

In Westbrück, there is a sitting guy in the corner silently crying. Currently this guy is burried knee deep into the terrain. GIVE THIS MAN A BENCH TO CRY ON AND A PARTNER TO LISTEN. ;)

Terrain Autobahn

The Terrain, especially the mountains look weird in VR, they pop up and if we increase the clipping, we are using alot of computational power.

We thought, that we maybe just reduce the height, so that the participant look at some trees and then the skybox rather than on the high hills in the background

Gras patches on the road

While testing we figured out, that there are patched of gras peeking through the road while driving on it. Also, this is not a big issue, but somehow makes the scene a bit invalid.

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.