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codenameengine's Issues

Bug Report: girlfriend isn't synced to the beat

Which target are you using?

[x] Windows
[ ] Linux
[ ] Mac

Explain your issue

Please check first if your issue haven't already been reported yet.

As shown in this video, girlfriend isn't synchronized to the song tempo correctly (probably because it's using textured atlas)

Base.Profile.2023.02.02.-.17.53.19.06.DVR_Trim.2.mp4

Compiling help: "source/funkin/system/CoolUtil.hx:242: characters 10-14 : Unmatched patterns: NONE"

Please check for duplicates or similar compiler issues by filtering for 'compiler help'

  • Windows
  • Mac
  • Linux
  • HTML5

Please describe your issue. Provide extensive detail and images if possible.

Every time I run lime build windows, "source/funkin/system/CoolUtil.hx:242: characters 10-14 : Unmatched patterns: NONE" pops up. This just started happening, and it might be related to a recent commit but I'm not too sure. Does this happen for any of you?

Compiling help: [source/funkin/system/CoolUtil.hx:242: characters 10-14 : Unmatched patterns: NONE]

Please check for duplicates or similar compiler issues by filtering for 'compiler help'

  • Windows
  • Mac
  • Linux
  • HTML5

Please describe your issue. Provide extensive detail and images if possible.

How do I resolve this issue? After I use lime test windows, it displays this error, I am 99% I have everything I need to be installed but I don't know

source/funkin/system/CoolUtil.hx:242: characters 10-14 : Unmatched patterns: NONE

Bug Report: Old build update recommend

In the latest Beta Actions Build it tries to update it to a older version.

Which target are you using?

(CHANGE [ ] TO [x] IN FRONT OF YOUR TARGET!)

[x] Windows
[ ] Linux
[ ] Mac

Explain your issue

Please check first if your issue haven't already been reported yet.

You just press enter in the TitleState.
resim

Question:

Please check for duplicates or similar issues before asking your question.

What is your question?

Will YCE charts work with codename? I been very concerned about that and if so then cool

Bug Report: [F# Key Bug and Options Crash on macOS]

Which target are you using?

[ ] Windows
[ ] Linux
[X] Mac

Explain your issue

Please check first if your issue haven't already been reported yet.

None of the f keys (ex, f1, f2, and f3) don't work in the funny menu that pops up when 7 is pressed. Seems to only happen to me on macOS though. Selecting "Debug Options" in the options menu still crashes the game, and you can highlight stuff in the FPS counter.

Bug Report: Custom Week Difficulty is not working

Which target are you using?

[x] Windows
[ ] Linux
[ ] Mac

Explain your issue

Please check first if your issue haven't already been reported yet.

When trying to make a week with 2 difficulties (Hard & Hard Old in my case), it will only use the default difficulties (Easy, Normal & Hard)

The XML of said Week looks like this:
<week name="WEEK NAME" chars="dad,bf,gf" sprite="week1" difficulties="Hard, Hard Old">

I'm not sure if I'm doing something wrong, however.

Compiling help: won compile

Please check for duplicates or similar compiler issues by filtering for 'compiler help'

  • Windows
  • Mac
  • Linux
  • HTML5

Please describe your issue. Provide extensive detail and images if possible.

source/funkin/cutscenes/MP4Handler.hx:4: characters 8-28 : Type not found : vlc.bitmap.VlcBitmap
source/funkin/cutscenes/MP4Handler.hx:17: characters 20-29 : Type not found : VlcBitmap
source/funkin/game/PlayState.hx:66: lines 66-1453 : ... Defined in this class
source/funkin/cutscenes/VideoCutscene.hx:31: characters 17-33 : funkin.cutscenes.MP4Handler does not have a constructor
source/funkin/cutscenes/VideoCutscene.hx:33: characters 15-26 : funkin.cutscenes.MP4Handler has no field canvasWidth
source/funkin/cutscenes/VideoCutscene.hx:34: characters 15-27 : funkin.cutscenes.MP4Handler has no field canvasHeight
source/funkin/cutscenes/VideoCutscene.hx:41: characters 15-22 : funkin.cutscenes.MP4Handler has no field playMP4

this appears when i try to compile the engine

i ran update.bat, and previous builds work fine

Bug Report: [Finishing songs softlocks the game.]

Which target are you using?

[ ] Windows
[ ] Linux
[x] Mac

Explain your issue

Please check first if your issue haven't already been reported yet.

When finishing a song, mainly modded in songs, the game shows a miniature-countdown and then freezes the game. You can only escape via the editors or by closing the game since you cannot pause. Not sure if this happens for Windows or Linux users though. Mainly happens for me in Freeplay but has happened once in Story Mode. No crashes.

READ BEFORE CREATING AN ISSUE

Troubleshooting common issues:

  • My engine doesn't wanna compile cause of a missing haxelib. I can't install it, what do i do?
    • Run update.bat. It'll install the required libraries for compilation.
  • My engine doesn't wanna compile after new commit. I can't fix it, what do i do?
    • Run update.bat again. Since it's still in development, some libraries might be outdated.
  • "VlcBitmap is not found". What do i do?
    • Install the haxelib version of hxCodec.
  • Updating the engine doesn't work, what do i do?
    • Restart the game, wait for the update screen to show up, and read attentively the text shown. If it asks you to skip, SKIP and do NOT post an issue. It's there for debugging purpose.
  • Updating the engine downgrades it to an older version. What do i do?
    • Skip the update, as it's only here for debugging purposes. It'll be removed in future builds.
  • The "Question" label is gone. How do i ask a question?

Question: How do you add characters and stages?

I have tried to add a character and stage but it has failed each time
I dont know if you need to do it in mods folder (Which if you do please explain how it works or add an example somewhere because it is not clear how to do it.)

Bug Report: Anti-Analiasing is disabled on Pixel Notes

Please check for duplicates or similar issues, as well performing simple troubleshooting steps (such as clearing cookies, clearing AppData, trying another browser) before submitting an issue.

If you are playing the game in a browser, what site are you playing it from?

If you are playing the game in a browser, what browser are you using?

  • Google Chrome (or chomium based like Brave, vivaldi, MS Edge)
  • Firefox
  • Safari

What version of the game are you using? Look in the bottom left corner of the main menu. (ex: 0.2.7, 0.2.1, shit like that)

Have you identified any steps to reproduce the bug? If so, please describe them below in as much detail as possible. Use images if possible. use pixel notes on a song

Please describe your issue. Provide extensive detail and images if possible. pixel noteshave analiasing enabledimage

If you're game is FROZEN and you're playing a web version, press F12 to open up browser dev window, and go to console, and copy-paste whatever red error you're getting

Bug Report: Controllers glitches Codename Engine

Which target are you using?

[X] Windows
[ ] Linux
[ ] Mac
Build #2502
When connecting a Dualshock controller, the game in the beginning will work fine (except when binding buttons, I'm pretty aware Codename Engine may not support controllers yet), however when loading into a song, attempting to pause will pause for a split second before going back into the game.

Disconnecting the controller will not do anything as the game is glitched already (ex: pausing the song).

Recreate issue steps:
Connect a controller (mine was a DualShock 4)
Load Codename Engine (loading Codename first and then the controller may not recreate the issue)
Go to any song (I used Freeplay>Test)
Load the song
Attempt to pause the song using the key ENTER or in controller,, it will not work out well.

The game will also freeze if you spam any button in the beginning of the game using a controller.
image
image

Bug Report: FunkinSprite disappear when zooming in

Which target are you using?

[x] Windows
[ ] Linux
[ ] Mac

Explain your issue

Please check first if your issue haven't already been reported yet.

FunkinSprites with zoomFactor 0 for some reason disappear when you zoom in the camera long enough

bandicam.2023-05-30.10-27-50-849.mp4

Enhancement: Add to the wiki

Please check for duplicates or similar issues before creating this issue.

What is your suggestion, and why should it be implemented?

Document state scripts, note type scripts, and the other things that aren't documented in the wiki.

Compiling help: im trying tocompile the engine but this appears

source/funkin/system/XMLSprite.hx:41: characters 15-38 : flixel.FlxSprite has no field doAdditionalMatrixStuff
source/funkin/system/XMLSprite.hx:40: characters 30-53 : Field doAdditionalMatrixStuff is declared 'override' but doesn't override any field
source/funkin/system/Main.hx:104: characters 53-57 : Float should be Int
source/funkin/system/Main.hx:104: characters 53-57 : ... For optional function argument 'UpdateFramerate'
source/funkin/system/Main.hx:104: characters 53-57 : ... For function argument 'child'

  • Windows

Action Build won't open

Which target are you using?

[ ] Windows
[ ] Linux
[x] Mac

Explain your issue

I can't open the action build :/

Please check first if your issue haven't already been reported yet.

Compiling help: it says that there is missing ) on a few functions

Which target are you using?

[ x] Windows
[ ] Linux
[ ] Mac

Explain your issue

Please check first if your issue haven't already been reported yet.

so i was gonna go and compile the game, until it said 2 errors.
source/funkin/system/MusicBeatState.hx:86: characters 43-45 : Expected )
source/funkin/system/MusicBeatState.hx:143: characters 27-29 : Expected )
idk how this shit happened so i'm confused
proof

Bug Report: Updating Bug

In any Actions build, it just updates it to a older version, aka version 1586.

Which target are you using?

[x] Windows
[ ] Linux
[ ] Mac

Compiling help: [fatal error C1083]

Which target are you using?

[x ] Windows
[ ] Linux
[ ] Mac

Explain your issue

when I try to compile the game whit the lime test windows I got something like
"Error: VlcBitmap.cpp
./src/vlc/bitmap/VlcBitmap.cpp(5): fatal error C1083: Impossible d'ouvrir le fichier include : 'LibVLC.h' : No such file or directory"

Capture d’écran 2023-01-30 213544

Bug Report: You can't change mods

You can't change mods in the latest Actions Beta Build

Which target are you using?

(CHANGE [ ] TO [x] IN FRONT OF YOUR TARGET!)

[x] Windows
[ ] Linux
[ ] Mac

Explain your issue

Please check first if your issue haven't already been reported yet.

When I press tab to change mods it crashes.
resim

Bug Report: Update issue

Kinda new to this github stuff, so I'll just write the issue

So I installed the latest build, compiled the thing and everything went well. I ran the engine for the first time and did the update thing.

After the update though, game opened and crashed with "can't delete codenameengine.bak" or something like that.

I opened it again and it opened with beta build 1586, and always pops up the update thing. I press update, and wait for it to finish, and when it finishes it just closes and opens the same build again and then rinse and repeat.

Here'a video of my issue:

2022-12-24.11-42-46.mp4

I don't know if this is an actual bug or if I'm just dumb lol

Unfocusing the game and coming back does a weird thing

When you minimize the game (unfocus it) and come back (focus it) the Instrumental of the song stops playing, but the voices still play. The chart also freezes. If one of the characters where hitting a note at the moment you left, when you come back they still play the animation, but in loop. For some reason, when you pause the game and unpause it the bug fixes itself.

    • [ X] Windows
    • Mac
    • Linux

Question: Will lua be implemented in this engine?

Please check for duplicates or similar issues before asking your question.

What is your question?

I dont want to sound like a psych engine stan but i must ask this: will lua for modcharting be implemented or will this engine stay on hscript and that kind of thing

Update a mistake in the documentation of MusicBeatState

Change the comment of MusicBeatState.stateScript
from "Current injected script attached to the state. To add one, create a file at path "scripts/stateName" (ex: "scripts/")"
to "Current injected script attached to the state. To add one, create a file at path "data/states/stateName""

Enhancement: automatic importScript from txt(?) file in song path

Please check for duplicates or similar issues before creating this issue.

What is your suggestion, and why should it be implemented?

My suggestion is to have a text file in a song path that automatically imports the parsed scripts from the file. its hard for me to explain it so i'll just show an example.

Lets say your files look like this:

  • data/scripts/
    • randomScript.hx
    • anotherScript.hx

and you want to import both of these into a song. rather than making a script in the songs/your-song-here/scripts/ folder, you would just be able to have a txt file to automatically add the scripts to Playstate

the songs/your-song-here/autoImport.txt file would look like this

data/scripts/randomScript
data/scripts/anotherScript

and these scripts would be imported around here in playstate:

switch(SONG.song) {
	// case "":
		// ADD YOUR HARDCODED SCRIPTS HERE!
	default:
		for(content in [
			Paths.getFolderContent('songs/${SONG.song.toLowerCase()}/scripts', true, fromMods ? MODS : SOURCE),
			Paths.getFolderContent('data/charts/', true, fromMods ? MODS : SOURCE)]) {
			for(file in content) {
				var ext = Path.extension(file).toLowerCase();
				if (Script.scriptExtensions.contains(ext))
					scripts.add(Script.create(file));
			}
		}
}

i dunno something like this maybe

Bug Report: [Pixel Pause menu text glitch - GF sad not positioned correctly]

Which target are you using?
[X] Windows
[ ] Linux
[ ] Mac
Build #2052

Explain your issue

The first issue is when pausing a song in Week 6 or Test (or whatever utilizes the Pixel Pause menu, the pause text may have some distortion or glitch. There is no errors or warnings in Console Log.
To recreate this glitch, enter Test or any song that uses that pause menu and simply click Enter or a keybind that pauses the song.
Display Resolution: 1920x1080

The second issue is GF's sad note miss appears to be positioned wrong in the Test song. I'm not too sure if this applies to other songs in the game but I've noticed that GF moves to a different spot in the game instead of sticking into one spot.
To recreate this glitch, simply miss notes to trigger GF's sad animation.

You can see both GF not positioned correctly and the pause menu glitch in the same image.
image

Compiling help: VLC/MP4Handler Errors

Please check for duplicates or similar compiler issues by filtering for 'compiler help'

  • Windows
  • Mac
  • Linux
  • HTML5

Please describe your issue. Provide extensive detail and images if possible.

Error message output while compiling:
source/funkin/cutscenes/MP4Handler.hx:4: characters 8-28 : Type not found : vlc.bitmap.VlcBitmap
source/funkin/cutscenes/MP4Handler.hx:17: characters 20-29 : Type not found : VlcBitmap
source/funkin/game/PlayState.hx:66: lines 66-1452 : ... Defined in this class
source/funkin/cutscenes/VideoCutscene.hx:31: characters 17-33 : funkin.cutscenes.MP4Handler does not have a constructor
source/funkin/cutscenes/VideoCutscene.hx:33: characters 15-26 : funkin.cutscenes.MP4Handler has no field canvasWidth
source/funkin/cutscenes/VideoCutscene.hx:34: characters 15-27 : funkin.cutscenes.MP4Handler has no field canvasHeight
source/funkin/cutscenes/VideoCutscene.hx:41: characters 15-22 : funkin.cutscenes.MP4Handler has no field playMP4

VlcBitmap type might need to be added or MP4Handler fixed.

Bug Report: Problem when trying to use custom gf not using texture-atlas

Which target are you using?

[x] Windows
[ ] Linux
[ ] Mac

Explain your issue

Please check first if your issue haven't already been reported yet.

If i try to replace gf not using texture-atlas it won't replace gf
But if i use texture-atlas it will replace gf
Which is annoying if i tried to add shading using photoshop or stuff like that
image

image

Compiling help: [Did what was told to and still got errors / source/funkin/system/MusicBeatState.hx:89: characters 43-45 : Expected )]

I have everything installed from the original source code for FNF, ran the update.bat and then tried to compile in debug, "Dbeta" and normal compile and all of them gave the below error
source/funkin/system/MusicBeatState.hx:89: characters 43-45 : Expected )
[EDIT]: I tried running the code on windows powershell and the command prompt and CMD crashes instead of giving me the above error, powershell is the one which gives me the error

  • Windows
  • Mac
  • Linux
  • HTML5

Enhancement: Extra Keys

Please check for duplicates or similar issues before creating this issue.

What is your suggestion, and why should it be implemented?

its will be cool :trollface:

Compiling help: Paths.hx

Please check for duplicates or similar compiler issues by filtering for 'compiler help'

  • Windows
  • Mac
  • Linux
  • HTML5

Please describe your issue. Provide extensive detail and images if possible.

source/funkin/system/Paths.hx:190: characters 15-17 : Expected )

My Haxe Version : 4.2.5
could it be due to my haxe version?

Bug Report: you immediately die after loading a song

    • Windows
    • Mac
    • Linux

loading into a game just kills you immediately

[ 15:02:00 | TRACE ] source/funkin/system/Main.hx:167: Used lime test windows. Switching into source assets.
[ 15:02:00 | TRACE ] source/funkin/system/Discord.hx:63: Discord Client initialized
[ 15:02:00 | TRACE ] source/funkin/system/Discord.hx:12: Discord Client starting...
[ 15:02:00 | TRACE ] source/funkin/system/Discord.hx:20: Discord Client started.
[ 15:02:01 | ERROR ] [FLIXEL] Could not find a BitmapData asset with ID 'assets/images/newgrounds_logo.png'.
[ 15:02:01 | TRACE ] source/funkin/ui/Alphabet.hx:60: Needs refresh!!
[ 15:02:05 | ERROR ] [FLIXEL] Could not find a BitmapData asset with ID 'assets/images/titlescreen/newgrounds_logo.png'.
[ 15:04:13 | TRACE ] source/funkin/updating/UpdateUtil.hx:27: v0.1.0
[ 15:04:14 | TRACE ] source/funkin/updating/UpdateUtil.hx:86: v0.1.2
[ 15:04:14 | TRACE ] source/funkin/updating/UpdateUtil.hx:86: v0.1.0
[ 15:04:22 | TRACE ] source/funkin/menus/MainMenuState.hx:186: Credits Menu Selected
[ 15:04:37 | TRACE ] source/funkin/menus/MainMenuState.hx:182: Freeplay Menu Selected
[ 15:04:43 | ERROR ] [FLIXEL] Could not find a BitmapData asset with ID 'assets/images/stages/tank/tankBg.png'.
[ 15:04:43 | WARNING ] Failed to apply XML property: Invalid field:velocity.x on funkin.system.XMLSprite
[ 15:04:53 | ERROR ] [FLIXEL] Could not find a BitmapData asset with ID 'assets/images/stages/tank/tankBg.png'.
[ 15:04:53 | WARNING ] Failed to apply XML property: Invalid field:velocity.x on funkin.system.XMLSprite
[ 15:05:01 | ERROR ] [FLIXEL] Could not find a BitmapData asset with ID 'assets/images/stages/tank/tankBg.png'.
[ 15:05:01 | WARNING ] Failed to apply XML property: Invalid field:velocity.x on funkin.system.XMLSprite

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