Comments (4)
Considering either centering the window on every resize, or adding a
SetWindowPosition with a 'centered' flag, both of which break the XNA4
spec. I think the latter would be better, since people struggle with this
and end up using System.Windows.Forms, which is a PITA on Mac/Linux.
On Jun 6, 2013 8:32 AM, "Jordan S" [email protected] wrote:
The window is not centered when starting. Not a big issue, but would be
nicer if it did :).—
Reply to this email directly or view it on GitHubhttps://github.com//issues/89
.
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"break the XNA4 spec", XNA starts with the window in center? From what I see the SDL window does initially start in the center of the screen, but then it gets re-sized (depending on the resolution specified) making it off center. I added my own fix which repositions the window once everything is loaded but seems hackish (and as you mention uses System.Windows.Forms.Screen).
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This should keep the window centered when setting various resolutions. Some window managers like to push the window slightly over time if you set the resolution multiple times, but that's the fault of the window manager not telling us where we really are with the WM border, and we can't fix that on our end.
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Awesome, thanks!
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