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jorisdormans avatar jorisdormans commented on July 23, 2024

Just a quick update. For now I fixed the issue by inserting the following if statement before line 223 in SoundEffect.cs:

                if (AudioDevice.ALDevice!=null)
                    AudioDevice.ALDevice.DeleteBuffer(INTERNAL_buffer);

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flibitijibibo avatar flibitijibibo commented on July 23, 2024

Ah, so it just needs an if check? That works for me:

ec780d5

Note that we're still throwing an Exception here; this just describes the error a little less vaguely. Buffers get generated at the constructor so objects technically shouldn't be generated at all...? Or is it INTERNAL_buffer that's null maybe?

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flibitijibibo avatar flibitijibibo commented on July 23, 2024

This probably works better and skips a function call:

a058234

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flibitijibibo avatar flibitijibibo commented on July 23, 2024

Checking on this at the 3-day mark. Anything new happen with the above changes?

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flibitijibibo avatar flibitijibibo commented on July 23, 2024

Closing due to old age, but I'm pretty sure I fixed this with the above commits anyway...

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