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flibitijibibo avatar flibitijibibo commented on July 1, 2024

Guess this isn't a closing issue anymore? :P

Your Songs need to be either in FLAC or Vorbis format, and you can scrap the accompanying XNB files.

MonoGame-SDL2 requires SDL2, SDL2_mixer, OpenAL, and these deps if you use the following features:

Song:

  • libogg
  • libvorbis/libvorbisfile OR libFLAC

Video:

CPU use won't tell me a whole lot without any profiling information. MonoGame-SDL2 may have a spot with bad performance, but it never showed up outstandingly in my games.

If you're comparing MG-SDL2 to the upstream DirectX platform, it might be my added AudioEngine bits if you use XACT. Otherwise I'm not entirely sure (my DirectX project should still work...).

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xanather avatar xanather commented on July 1, 2024

I had a closing issue on my laptop, but not my desktop, both are running windows (weird hey)? It was throwing some MonoGameGL exception, ill try on my laptop again with the same solution as my desktop and see if it happens again.

About the CPU usage, I tried MonoGame's WindowsGL platform and that also reported very high abnormal CPU usage. I feel like OpenGL on my desktop is not utilizing the GPU, very strange, I will also test and check this again on my laptop.

Also thanks for the reply, no wonder why Song was not playing back :)

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xanather avatar xanather commented on July 1, 2024

These were problems on my part, closing issue...

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