Comments (4)
Apparently DriveInfo doesn't even work on Mac/Linux, so it only really matters on Windows. We might need a better check on Windows, but everywhere else we don't really have any sort of check for this, and we can generally trust that the hard drive in question is going to be ready (far as I know, these functions are mostly for those 360 memory cards nobody bought). Hardcoded full paths with drive letters present a portability problem beyond our reach, as that's something that the game will definitely need to change on its end (also, I wonder how that could even work on more than a single Windows machine?).
from fna-mghistory.
DriveInfo seems to work, somewhat, on Linux (though I get that there's no real point to it)...
[0] {/} System.IO.DriveInfo
[1] {/data} System.IO.DriveInfo
[2] {/var/chroot/saucy-i386/home} System.IO.DriveInfo
[3] {/var/chroot/saucy-i386/tmp} System.IO.DriveInfo
[4] {/run/user/1000/gvfs} System.IO.DriveInfo
Even if not, perhaps a better solution would be to have IsConnected:
-Always return true on *nix's, without even trying to call DriveInfo.IsReady.
-#if windows, return false on an exception, since that probably means a removable drive was disconnected sometime between enumeration and this call.
from fna-mghistory.
Sounds like we want something more to the tune of:
if (SDL2_GamePlatform.OSVersion.Equals("Linux") || SDL2_GamePlatform.OSVersion.Equals("Mac OS X"))
{
return whatever; // Hmm...
}
else if (SDL2_GamePlatform.OSVersion.Equals("Windows"))
{
// Perform proper DriveInfo check
}
throw new Exception("SDL2 platform not handled!");
from fna-mghistory.
Yeah, that's kind of what I had in mind. When I get some time tomorrow after I finish the comment cleanup, I'll make a real patch and submit it for you to look over.
from fna-mghistory.
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from fna-mghistory.