Comments (16)
I'll start off and take Storage
.
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I'll knock out the SDL2/
folders too.
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I'll have a look at Media
next.
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Taking Input/Touch
now.
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Cool, go ahead and add it to the Media/
pull request if you want. I'm guessing both are small enough to be a clean merge, though I may be pulling in a TouchPanelState thing if the MonoGame team pulls it in soon.
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Will do!
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Will try to knock out Input/*.cs
later tonight.
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I'll jump up and start Content\
tonight.
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Taking Content/ContentReaders
.
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Will start Graphics/PackedVector/
this evening/tonight.
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I'll take Graphics/*.cs
too.
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Right, so with 3vil taking Graphics/
, all that's left is ./
. As we did with the formatting passthrough, feel free to take small sets of files within that directory rather than the whole thing, since there's so much to edit in the root folder.
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I'll take all of /
.
I spent a couple of hours on it, before and during my commute this morning. I've done the A_-B_ and H_-Z_ files already. There looks to only be about 7 files with any really appreciable number of comments to review in the remainder.
I'll work on it at lunch and on the ride home and be finished tonight!
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Question,
Should this: https://github.com/flibitijibibo/MonoGame/blob/monogame-sdl2/MonoGame.Framework/Game.cs#L439
be a FIXME, or am I misreading the comment?
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Yeah, this looks like a FIXME, but I wish it explained why it wasn't right...
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Well done @3vi1 for basically single-handedly taking down this task!
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Related Issues (20)
- shader normalmap not work HOT 3
- Can't run on machine without audio device HOT 9
- [OpenGL] VMware/VBox Support? HOT 7
- [MojoShader] MOJOSHADER_glSetVertexAttribDivisor causes 'System.AccessViolationException' on some computers HOT 3
- [Keyboard] Proposal for Keyboard.GetLayoutEXT() HOT 1
- Microsoft.Xna.Framework.Input.GamePad.INTERNAL_AddInstance throws "An element with the same key already exists in the dictionary" HOT 2
- Triangle color is wrong with fairly simple shader + access violation exception HOT 7
- Unable to load a texture (.PNG) from stream HOT 9
- Initialization order mishap HOT 3
- GraphicsDeviceManager never set in Game HOT 1
- GL Object Disposal Wrappers are not thread-safe HOT 3
- DynamicSoundEffectInstance behavior incompatible with XNA4 HOT 8
- OpenGL 3.2+ Core Profile support HOT 4
- Starting game in full screen bug HOT 8
- Null reference when disposing sound effect after checking sound device exists HOT 5
- [QUESTIONS] learning, using FNA HOT 3
- More spec-compliant Touch Support HOT 34
- FNA Binary Release HOT 1
- RasterizerState.MultiSampleAntiAlias not implemented HOT 8
- Set Render Target to Another Window HOT 2
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