Comments (16)
Taking Content/*
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Taking Storage
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One bit of clarification, please...
MonoGame-SDL2 only ever has these defs: SDL2, OPENGL, and DEBUG... Basically, you're going to dive into every file and rip out any code that does NOT fit in one of the above defs.
In FNA can we assume that SDL2 would always be defined, and just remove the #if SDL2 conditions entirely? I ask, because I see some #else's hanging on #if SDL2 defs, and it would seem the proper thing to do for this task is drop the else, and remove the conditionals entirely if the not-def SDL2 code path is dead.
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Ah, yeah: the SDL2 paths will be the only paths, so you can remove those conditionals. By FNA 1.0 both SDL2 and OPENGL should not be needed.
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Coolio. Thanks for answering that so fast!
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Taking Input and Input/Touch
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Taking Graphics/Vertices/
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Taking Media
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Just updated the task list with all the related commits, great work on all of this so far!
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Is Graphics/PackedVector done already or are there no defs to remove? I did a visual inspection and some grepping, but couldn't find anything to remove.
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Looks like there are no defs! Will remove that now... I sorta just copypasted the same TODO list to all the folders, so some might not actually need work.
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Ok. I'll take Graphics/. I see some in there.
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@flibitijibibo: How should I handle Graphics/OpenGLDevice.cs's DISABLE_FAUXBACKBUFFER? I know you were in that file a lot recently. If we're removing all defs, then should the !DISABLE_FAUXBACKBUFFER case be the ones to keep?
EDIT: Taking a look at the def more makes me think that's one to keep since it is specific to this file. I have the rest of the folder done. I'll commit and pull request when I hear back on this.
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Most of those defs should have a #region
describing them at the top of the file. Those configurable defs should be left in. If there's a def not listed but looks like it should be configurable, let me know.
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taking ./
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We've removed all the defs where it matters! Thanks to everyone that looked at this.
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Related Issues (20)
- shader normalmap not work HOT 3
- Can't run on machine without audio device HOT 9
- [OpenGL] VMware/VBox Support? HOT 7
- [MojoShader] MOJOSHADER_glSetVertexAttribDivisor causes 'System.AccessViolationException' on some computers HOT 3
- [Keyboard] Proposal for Keyboard.GetLayoutEXT() HOT 1
- Microsoft.Xna.Framework.Input.GamePad.INTERNAL_AddInstance throws "An element with the same key already exists in the dictionary" HOT 2
- Triangle color is wrong with fairly simple shader + access violation exception HOT 7
- Unable to load a texture (.PNG) from stream HOT 9
- Initialization order mishap HOT 3
- GraphicsDeviceManager never set in Game HOT 1
- GL Object Disposal Wrappers are not thread-safe HOT 3
- DynamicSoundEffectInstance behavior incompatible with XNA4 HOT 8
- OpenGL 3.2+ Core Profile support HOT 4
- Starting game in full screen bug HOT 8
- Null reference when disposing sound effect after checking sound device exists HOT 5
- [QUESTIONS] learning, using FNA HOT 3
- More spec-compliant Touch Support HOT 34
- FNA Binary Release HOT 1
- RasterizerState.MultiSampleAntiAlias not implemented HOT 8
- Set Render Target to Another Window HOT 2
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