InfraRed is game engine for Windows powered by DirectX 11 used to create both 2D and 3D games. InfraRed is completely free and open-source under the GNU LGPL-2 license.
The list of currently supported features is as follows:
- 2D Rendering
- 3D Rendering
- Forward-kinematic skeletal animation system
- Physics engine with AABB and OBB collision detection
- Custom material system
- Shader graphs
- Environment mapping
- ECS (Entity-Component System)
- C++ scripting support
- Dynamic asset loading system
Linux | Windows | MacOS |
---|---|---|
X | โ | X |
After cloning the repo, open git bash in the master directory and execute the following commands:
mkdir build
cd build
cmake ..
The Visual Studio solution will be generated in the build directory.
Pull requests are welcome. For major changes, please open an issue first to discuss what you would like to change.