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fitcal's Projects

minimoba icon minimoba

Mini MOBA complete project for the Unity 3D game engine

monohooker icon monohooker

hook C# method at runtime without modify dll file (such as UnityEditor.dll)

motion-toolkit icon motion-toolkit

The Motion Toolkit is a collection of C++ class templates providing basic types for applications involving 3D geometry, kinematics and dynamics of systems composed of rigid bodies. The toolkit contains class templates for 2D, 3D, and 4D vectors (quaternions, planes), dual numbers, dual vectors (Plücker coordinates), dual quaternions, 3x3 matrices, and 4x4 homogenous matrices. Vector operators are adopted from shader languages Cg/HLSL.

myunityframework icon myunityframework

我的Unity框架,包含资源加载,配置加载,数据加载,UI管理,日志管理,动画系统,特效系统

ninja icon ninja

A simple multiplayer game on Blender game engine

noahgameframe icon noahgameframe

A fast, scalable, distributed game server engine/framework for C++, include actor library, network library,can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.

piccolo icon piccolo

Piccolo (formerly Pilot) – mini game engine for games104

protobuf icon protobuf

Protocol Buffers - Google's data interchange format

real-time-rendering-3rd-cn-summary-ebook icon real-time-rendering-3rd-cn-summary-ebook

:blue_book: 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣。

resourcetracker icon resourcetracker

An enhanced fork of Unity memoryprofiler (https://bitbucket.org/Unity-Technologies/memoryprofiler) with diff and searching supported

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