This software is licensed under the BSD license. See the accompanying LICENSE.txt for details.
To compile: make
To run: ./echoserver
Ronald Cemer's blogpost can be found here: https://roncemer.com/software-development/multi-threaded-libevent-server-example/
Original source code is located here: https://sourceforge.net/projects/libevent-thread/
Libevent is a nice library for handling and dispatching events, as well as doing nonblocking I/O. This is fine, except that it is basically single-threaded -- which means that if you have multiple CPUs or a CPU with hyperthreading, you're really under-utilizing the CPU resources available to your server application because your event pump is running in a single thread and therefore can only use one CPU core at a time.
The solution is to create one libevent event queues (AKA event_base) per active connection, each with its own event pump thread. This project does exactly that, giving you everything you need to write high-performance, multi-threaded, libevent-based socket servers.
There are mentionings of running libevent in a multithreaded implementation, however it is very difficult (if not impossible) to find working implementations. This project is a working implementation of a multi-threaded, libevent-based socket server.
The server itself simply echoes whatever you send to it. Start it up, then telnet to it: telnet localhost 5555 Everything you type should be echoed back to you.
The implementation is fairly standard. The main thread listens on a socket and accepts new connections, then farms the actual handling of those connections out to a pool of worker threads. Each connection has its own isolated event queue.
In theory, for maximum performance, the number of worker threads should be set to the number of CPU cores available. Feel free to experiment with this.
Also note that the server includes a multithreaded work queue implementation, which can be re-used for other purposes.
Since the code is BSD licensed, you are free to use the source code however you wish, either in whole or in part.
Some inspiration and coding ideas came from echoserver and cliserver, both of which are single-threaded, libevent-based servers.
Echoserver is located here: http://ishbits.googlecode.com/svn/trunk/libevent-examples/echo-server/libevent_echosrv1.c Cliserver is located here: http://nitrogen.posterous.com/cliserver-an-example-libevent-based-socket-se
The original design of assigning each connection its own event_base
is multithreaded
but not in the way you would expect from a server.
Calling event_base_dispatch
per connection on a worker thread results in
an event loop only handling events for one file descriptor per worker thread.
This means only N connections can be served in parallel where N is the amount of worker threads. Clearly this is not how libevent or any event-loop is meant to be used.
Not only the design is not optimal also the code contains some nonsense.
The evbuffer output_buffer
contained in the client struct and used in buffered_on_read
function in the original version is never written to.
The original code claims in a comment that the call bufferevent_write_buffer(bev, client->output_buffer)
will queue our output to be send through libevent but this is plainly wrong.
First of all the bufferevent_write_buffer
function call will copy all bytes from
the seconds argument to the output buffer of the first
according to the libevent documentation.
So output_buffer
is never written to instead it is read from and therefore can
t cause sending data to the client socket.
Secondly this evbuffer is never connected or registered for anything and it will always
contain 0 bytes. This is easily verifiable by inserting a
printf("output_bufferbytes %ld\n", evbuffer_get_length(client->output_buffer));
.
An event_base
is an OS independent event-loop abstraction.
Events can be registered on an event_base
and their callbacks will be executed
by the thread running the event_base's event loop by calling event_base_dispatch
.
To support multiple connections per worker all sockets for which a worker is responsible
must be added to its event_base
.
New connections are accepted by the main thread running its own event loop.
Sockets created in the on_accept
callback are dispatched round-robin to
the worker threads.
Each worker thread has a pipe through which new connection can be passed.
When a worker thread receives a event for its new connection pipe it will
pop a new item from the item queue and register the popped client on its event_base
.
Therefore connections are spread somewhat evenly among all worker thread which can handle an arbitrary amount of connections at once.