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terminalrenderer's Issues

Use a different line rendering algorithm

The current implementation sometimes causes stuttery and broken lines, instead of straight continous ones.

Would also be cool to be able to control line thickness.

TerminalDisplay.Render() should only write over changed pixels, not all

Writing over everything, whether it changed from the past frame or not, causes stutters in the rendering when doinng ~60 fps simple renders. This is due to having to write over everything from beginning to end, which slows rendering at high rates.

A possible solution is saving the last rendered frame, then when rendering the next frame, comparing the differences. Wherever a pixel has changed, it can then be specifically drawn over. This will lead to faster rendering because the redundant drawing is cut from the process.

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