Git Product home page Git Product logo

mhp's People

Contributors

fire-head avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar

Forkers

tempaccountnull

mhp's Issues

MHP.asi issue with loading with the latest Ultimate ASI Loader

Hello File-Head,

I was trying Manhunt with your ASI, and I seem to have hit an issue.

With the latest Ultimate ASI Loader v4.59, the MHP.asi fails to load with the error "unable to load MHP.asi. Error:126" when launching manhunt.exe. With the previous Ultimate ASI Loader v3.4, no error is displayed but there are no visible differences observed related to PS2 features. This indicates with the Ultimate ASI Loader v3.4 also MHP.asi is not working.

Could you let me know which version of Ultimate ASI Loader your MHP.asi works ? I do not have the steam version but the retail ISO. OS - Windows 10 ver. 21H1

MHP Steam Deck Problem

Hello,

Using MHP in Steam Deck reveals wireframes when camera rotated at a light source. Wireframes also appear in Pause Menu.

image

Feature/Assistance request: Disabling geometry culling

Hi Fire-Head,

thank you so much for these fixes for Manhunt! I'm currently working on a mod utilizing RTX Remix to relight the game with path tracing and was wondering if you could potentially help me out. Relighting in RTX Remix works by attaching lights to meshes and loading those lights in whenever another instance of that mesh is present in the level. Sadly Manhunt culls these objects (things like street lanterns, light fixtures, light bulbs etc) very heavily, meaning all the light disappears when the player looks away, often leaving you in darkness making the game unplayable.

Here's an example of what I mean: https://youtu.be/iGTj-0Wzy0Q?t=33

From what I could tell, it's a fairly simple culling of objects outside the view frustum. Have you ever looked at this culling behavior and know if it's possible to disable it? Or at least extend the radius so it doesn't affect the area immediately around the player?

Any help would be much appreciated. Thanks again!

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.