Git Product home page Git Product logo

ec-gpu's Issues

Remove 64-bit limb support

Currently there is support for 64-bit limbs on NVidia devices. Though it seems that it doesn't improve the performance significantly. Hence remove support for it and only support 32-bit limbs.

  • Verify again that there is no performance difference between 32-bit and 64-bit limbs
  • Remove the support for 64-bit limbs

Subtraction on bls12-381

Given a "G1_affine" type point G (x, y), then - G should be (x, Fq_P - y). A "G1_projective" point is marked as P, so G1_ sub_ mixed(P,G) = G1_ add_ mixed(P,-G)。 I want to know what is wrong with this understanding? Or can you provide some help for the calculation of "G1_sub_mixed"?

Targeted finite fields

I am doing a state-of-the-art of the existing libraries on GPU, and I stumbled upon your project.
What exactly finite fields are supported ? Only fields of characteristic 2 ?
Extension or only prime fields ?
Single or multi-word fields ?
Are there optimisations for some of them.
In the FFT, the parameter is often a power of two. Do you only tackle these ?
The description looks very vague to me.e
Do you have benchmark plots with comparison NVIDIA vs AMD ?

Is it possible to use with bls12_377

Hi!

I'm trying to use generated GPU code for bls12_377 and stumbled accross the function Fq_mul_nvidia, it doesn't work for me (ofc I have Nvidia gpu) while Fq_mul_default works fine. Are there any possible pitfalls of this function? The bls12_377 has 377-bit module len, could it be a crux of the problem? Or does it depends on a type of a limb? I'm using Limb64 since code I'm trying to optimize uses 64-bit limbs.

Questions about "POINT_multiexp" KERNEL in "cuda" code.

in the code for "cuda", I noticed that you used an optimization in the "POINT_multiexp" KERNEL as shown below

  // O_o, weird optimization, having a single special case makes it
  // tremendously faster!
  // 511 is chosen because it's half of the maximum bucket len, but
  // any other number works... Bigger indices seems to be better...
    if(ind == 511) buckets[510] = G1_add_mixed(buckets[510], bases[i]);
    else if(ind--) buckets[ind] = G1_add_mixed(buckets[ind], bases[i]);

but when I remove the else branch, it becomes as shown below,

     if(ind--) buckets[ind] = G1_add_mixed(buckets[ind], bases[i]);

After testing on "RTX 3060", when the input scale is "2 ^ 21" and the input point is "G2Affine",Your optimization has obvious effect. When the input scale is "2 ^ 21" and the input point is of "G1Affine" type ,Your optimization has no effect, but will lead to long execution time.
Could you tell us in detail the role of optimization here?

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.