Git Product home page Git Product logo

wonder3d's Introduction

Wonder3D

Single Image to 3D using Cross-Domain Diffusion

Wonder3D reconstructs highly-detailed textured meshes from a single-view image in only 2 ∼ 3 minutes. Wonder3D first generates consistent multi-view normal maps with corresponding color images via a cross-domain diffusion model, and then leverages a novel normal fusion method to achieve fast and high-quality reconstruction.

Share your reconstructions!

If you get any interesting reconstructions and would like to share with others, welcome to upload the input image and reconstructed mesh to this onedrive repo.

Data structure:

{yourname}/{scenename}-input.png  # the input image
{yourname}/{scenename}-screenshot.png  # a front view screenshot of the reconstructed mesh
{yourname}/{scenename}-mesh.obj  # the reconstructed mesh, .obj or .ply

# example: 
# create a folder name `xxlong`, then upload the files to the folder
xxlong/apple-input.png
xxlong/apple-screenshot.png
xxlong/apple-mesh.obj

Collaborations

Our overarching mission is to enhance the speed, affordability, and quality of 3D AIGC, making the creation of 3D content accessible to all. While significant progress has been achieved in the recent years, we acknowledge there is still a substantial journey ahead. We enthusiastically invite you to engage in discussions and explore potential collaborations in any capacity. If you're interested in connecting or partnering with us, please don't hesitate to reach out via email ([email protected]) .

More features

The repo is still being under construction, thanks for your patience.

  • Local gradio demo.
  • Detailed tutorial.
  • GUI demo for mesh reconstruction
  • Windows support
  • Docker support

Schedule

  • Inference code and pretrained models.
  • Huggingface demo.
  • New model trained on the whole Objaverse dataset.

Preparation for inference

Linux System Setup.

conda create -n wonder3d
conda activate wonder3d
pip install -r requirements.txt
pip install git+https://github.com/NVlabs/tiny-cuda-nn/#subdirectory=bindings/torch

Windows System Setup.

Please switch to branch main-windows to see details of windows setup.

Download pre-trained checkpoint.

Download the checkpoints and into the root folder.

Inference

  1. Make sure you have the following models.
Wonder3D
|-- ckpts
    |-- unet
    |-- scheduler.bin
    ...
  • Download the SAM model. Put it to the sam_pt folder.
Wonder3D
|-- sam_pt
    |-- sam_vit_h_4b8939.pth
  1. Predict foreground mask as the alpha channel. We use Clipdrop to segment the foreground object interactively. You may also use rembg to remove the backgrounds.
# !pip install rembg
import rembg
result = rembg.remove(result)
result.show()
  1. Run Wonder3d to produce multiview-consistent normal maps and color images. Then you can check the results in the folder ./outputs. (we use rembg to remove backgrounds of the results, but the segmentations are not always perfect. May consider using Clipdrop to get masks for the generated normal maps and color images, since the quality of masks will significantly influence the reconstructed mesh quality.)
accelerate launch --config_file 1gpu.yaml test_mvdiffusion_seq.py \
            --config mvdiffusion-joint-ortho-6views.yaml

or

bash run_test.sh

Interactive inference: run your local gradio demo

python gradio_app.py
  1. Mesh Extraction

Instant-NSR Mesh Extraction

cd ./instant-nsr-pl
bash run.sh output_folder_path scene_name

Our generated normals and color images are defined in orthographic views, so the reconstructed mesh is also in orthographic camera space. If you use MeshLab to view the meshes, you can click Toggle Orthographic Camera in View tab.

NeuS-based Mesh Extraction

Since there are many complaints about the Windows setup of instant-nsr-pl, we provide the NeuS-based reconstruction, which may get rid of the requirement problems.

NeuS consumes less GPU memory and favors smooth surfaces without parameters tuning. However, NeuS consumes more times and its texture may be less sharp. If you are not sensitive to time, we recommend NeuS for optimization due to its robustness.

cd ./NeuS
bash run.sh output_folder_path scene_name 

Common questions

Q: Tips to get better results.

  1. Wonder3D is sensitive the facing direciton of input images. By experiments, front-facing images always lead to good reconstruction.
  2. Limited by resources, current implemetation only supports limited views (6 views) and low resolution (256x256). Any images will be first resized into 256x256 for generation, so images after such a downsample that still keep clear and sharp features will lead to good results.
  3. Images with occlusions will cause worse reconstructions, since 6 views cannot cover the complete object. Images with less occlsuions lead to better results.
  4. Increate optimization steps in instant-nsr-pl, modify trainer.max_steps: 3000 in instant-nsr-pl/configs/neuralangelo-ortho-wmask.yaml to more steps like trainer.max_steps: 10000. Longer optimization leads to better texture.

Q: The evelation and azimuth degrees of the generated views?

A: Unlike that the prior works such as Zero123, SyncDreamer and One2345 adopt object world system, our views are defined in the camera system of the input image. The six views are in the plane with 0 elevation degree in the camera system of the input image. Therefore we don't need to estimate an elevation degree for input image. The azimuth degrees of the six views are 0, 45, 90, 180, -90, -45 respectively.

Q: The focal length of the generated views?

A: We assume the input images are captured by orthographic camera, so the generated views are also in orthographic space. This design enables our model to keep strong generlaization on unreal images, but sometimes it may suffer from focal lens distortions on real-captured images.

Acknowledgement

We have intensively borrow codes from the following repositories. Many thanks to the authors for sharing their codes.

License

Wonder3D is under AGPL-3.0, so any downstream solution and products (including cloud services) that include wonder3d code or a trained model (both pretrained or custom trained) inside it should be open-sourced to comply with the AGPL conditions. If you have any questions about the usage of Wonder3D, please contact us first.

Citation

If you find this repository useful in your project, please cite the following work. :)

@misc{long2023wonder3d,
      title={Wonder3D: Single Image to 3D using Cross-Domain Diffusion}, 
      author={Xiaoxiao Long and Yuan-Chen Guo and Cheng Lin and Yuan Liu and Zhiyang Dou and Lingjie Liu and Yuexin Ma and Song-Hai Zhang and Marc Habermann and Christian Theobalt and Wenping Wang},
      year={2023},
      eprint={2310.15008},
      archivePrefix={arXiv},
      primaryClass={cs.CV}
}

wonder3d's People

Contributors

xxlong0 avatar flamehaze1115 avatar lqz2 avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.