Comments (9)
1- Show me your blueprints.
2- Make sure that your engine is 5.2
3- Send me the text which you want to add.
from ff_libharu.
Thank you!
I use engine 5.1. Now update engine.
My text = Hello word.
My blueprint https://blueprintue.com/blueprint/jcdvk6qo/
from ff_libharu.
I tried it and it works.
1- Install 5.2
2- Create a C++ project
3- Generate Visual Studio Project Files from .uproject
4- Build plugin
5- Use.
There is a sample blueprint template and widget in plugin's content folder. Open UI_LibHaru and break Add U3D Model
node's connection. If you have .u3d model, you can try it as well.
Also edit paths based on your locations.
When you start your game, you will see a text box to write something to pdf file.
from ff_libharu.
I updated the engine version to 5.2. But the error was repeated. You can explain the - "4-Build plugin". I used this instruction:
1.Create a "Plugins" folder in the C++ project's root folder.
2.Copy the plugin(s) folder(s) you want to build into the newly created "Plugins" folder.
3.Manually delete the “Intermediate” and “Binaries” folders of the plugin(s).
4.Double-click on your .uproject file to relaunch the Editor. You should see a popup telling you that some modules need to be rebuilt. Click Accept. This should rebuild your plugin(s).
What exactly needs to be done?
from ff_libharu.
I wrote to ReadMe that you need to install ExtendedVars plugin as well.
https://github.com/FF-Plugins-Misc/ExtendedVars
right click your .uproject, you will see "Generate Projects Files" button.
Press that. When you finish it, open your .sln file and press F5
from ff_libharu.
I checked ExtendedVars and your FF_Library plugin is located in the plugins folder. In the Editor, I checked that there are ticks in the plugins window opposite the plugin names
from ff_libharu.
Look man, I opened a new project, download it and started to use it. There is no problem. If you have a problem on your engine or visual studio installation, it's not my problem.
Let me give a teamviewer and allow me to connect your computer.
If there is a problem on my side, I say I am sorry and will fix it.
But if you got a problem I will make my plugin private.
from ff_libharu.
I'm sorry if I offended you. Thank you for your hard work and for your help.
from ff_libharu.
Just look at your error codes.
bAllowChop is a boolean and your IDE says it is not valid. a boolean ? valid ?
and literally every variable has green underline.
This means, you couldn't install plugin correctly and Unreal Engine couldn't compile it.
It looks like you use Rider. I don't use Rider but I don't think problem is your IDE.
If you want to install a new plugin (not only mine but every other github plugin)
- Make sure that you installed correct engine and dependencies
- Copy plugin to Plugins folder
- Delete binaries, intermediate and saved folder
- Generate Visual Studio Project Files
- Open Visual Studio
- Press F5
Your problem starts from "Generate Visual Studio Project Files" section. Your Rider can't add it to UnrealBuildTool list. You need to somehow refresh it.
And I am offending because my plugin literally has no specific configuration and I can use it. (look at the pdf at bellow)
But I need to solve people's different installation problems :D
Someone opened an issue because he used a font which can't support cyrillic characters :D
So, I am really okay to give you personal assistance on Teamviewer but if this is your problem, it makes me done :D
from ff_libharu.
Related Issues (5)
- Nothing happens HOT 8
- Problem with cyrillic symbols HOT 3
- Export path HOT 5
- Add Image doesnt work properly in build HOT 12
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from ff_libharu.