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angryraids's Introduction

Hi there ๐Ÿ‘‹

I'm Josh.

  • ๐Ÿ”ญ Iโ€™m currently working on Magaya
  • ๐ŸŒฑ Iโ€™m currently learning on improving myself
  • ๐Ÿ’ฌ Ask me about my open source projects
  • ๐Ÿ“ซ How to reach me: E-mail
  • ๐Ÿ˜„ Pronouns: Whatever you like
  • โšก Fun fact: I like to sleep, play osu! and minecraft.

angryraids's People

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angryraids's Issues

Knight, Warrior, Assassin legendary weapon ATK stat

The ATK stat for Knight, Warrior, Assassin legendary weapon need to be updated, looks like it does not consider the patch where Vespa buff ATK of knight and warrior weapon. (28 November 2017 patch) But the ATK stat for the UW is already correct.

Improve state management

As of now its currently a mess with almost everything in one getter, can be improved further by separating possible concerns

UI: Add mana/recovery attack option

Seems that the game has added this, and it isn't showing the actual base mana/recovery of the heroes in-game. Would still need to reflect actual game behavior but should put up a note that each hero has a hidden base mana recovery.

Add enchant scroll option

I'll grab the data in-game later Never mind, can't clear hard raid yet so I need someone to help me from this

Enhancement and star calculation could be put in store

Two functions in more or less the same context ItemDetails.vue and getters.js, such can be done by storing the scale values on the store and make a getter to calculate a stat based on current state, doing so does not violate the idea of a single source of truth

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