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kerbal-joint-reinforcement's Issues

Infernal Robotics Compatibility

Discussions in the forums has let me to the workaround of setting multiPartAttachNodeReinforcement = 0 in order to get IR to work correctly. This does allow IR parts to move correctly however, it causes other side effects with larger parts such as LBP flexing at joints.

Is there a way perhaps to set this option to only affect the ignore list?

How to improve the joint damping?

When I build robotic arm I found it ‘s vibration persisted a long time ,then I tried to increase the value of "angularDriveDamper" parameter in configuration file but seems did not suppress the vibration at all. Is there something wrong?

KJR breaks Klaw(AGU) pivot

KSP version: 1.3.1
KJR version: 3.3.3

Steps to reproduce: clean install of KSP with MM and KJR does not allow Klaw(AGU) to pivot when in free pivot mode. Removing KJR fixes the issue.

KSP v1.3

Any word on when we can expect to see this mod updated for KSP 1.3? I tried using the latest release in v1.3 and it is not compatible.

KAS/KJR strut destruction.

Not sure if this should go here or on the KAS issue tracker, so posting it in both places. If a RS-C2 strut is place and linked with KJR installed, and the strut is linked to a docked vessel, one or both of the vessels will spontaneously deconstruct at physics load. This includes: Timewarp, game load etc., rather annoying behaviour.

KSP 1.1.3
Windows x64.

KJR 3.1.1 - Undocking issue

Connection not broken between undocking craft. Can timewarp and vehicle separate, but when returning from the timewarp, upon physics load, they smash into one another, causing rapid unplanned disassembly.

Crash on closing KSP

As soon as I close KSP, there's a NullReferenceException which I could trace down to KJR, although I'm not really sure whether it's an issue with KJR or something else.

Stack trace:
NullReferenceException: Object reference not set to an instance of an object at Versioning.get_version_minor () [0x00000] in <filename unknown>:0 at KerbalJointReinforcement.CompatibilityChecker.IsCompatible () [0x00000] in <filename unknown>:0 at KerbalJointReinforcement.CompatibilityChecker.IsAllCompatible () [0x00000] in <filename unknown>:0 at KerbalJointReinforcement.KJRManager.OnDestroy () [0x00000] in <filename unknown>:0

Not working in Linux 64bit

Looks like a wrong check in CompatibilityChecker.cs at line 194

192 public static bool IsWin64()
193 {
194 return (IntPtr.Size == 8) && (Environment.OSVersion.Platform == PlatformID.Win32NT);
195 }

as a result, it does not work in Linux 64 bit

Ship wobbles after docking

I used KJR and made a space plane that didn't wobble and flew very stable. I docked it at one of the stations orbiting Kerbin and then quit the game. After resuming the game today, my ship started wobbling while in Orbit and using the two RAPIER engines. I entered the atmosphere and all hell broke loose. It took me 8 minutes to wobble the thing down on the ground without blowing it up.

So I don't know the details but I can guess that docking and undocking from a station with a game relaunch in the middle destroys whatever reinforcement there was.

I'm going to go look for a solution to the wobble and remove it from the game completely.

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