ferram4 / kerbal-joint-reinforcement Goto Github PK
View Code? Open in Web Editor NEWPhysics stabilizer plugin for Kerbal Space Program
License: GNU General Public License v3.0
Physics stabilizer plugin for Kerbal Space Program
License: GNU General Public License v3.0
Is 1.3.1 compatibility coming in future?
I put a large stock craft (350ish parts) into orbit of the mun, without the mod and I get 54-55 steady fps. Add the mod and I get about 40 fps.
Craft file: https://drive.google.com/open?id=1WclqBV3m2VWRHcM5BNYJI9yzzxASkLD3
Discussions in the forums has let me to the workaround of setting multiPartAttachNodeReinforcement = 0
in order to get IR to work correctly. This does allow IR parts to move correctly however, it causes other side effects with larger parts such as LBP flexing at joints.
Is there a way perhaps to set this option to only affect the ignore list?
When I build robotic arm I found it ‘s vibration persisted a long time ,then I tried to increase the value of "angularDriveDamper" parameter in configuration file but seems did not suppress the vibration at all. Is there something wrong?
Is 1.2 compatibility coming in future?
KSP version: 1.3.1
KJR version: 3.3.3
Steps to reproduce: clean install of KSP with MM and KJR does not allow Klaw(AGU) to pivot when in free pivot mode. Removing KJR fixes the issue.
Any word on when we can expect to see this mod updated for KSP 1.3? I tried using the latest release in v1.3 and it is not compatible.
In file KerbalJointReinforcement.version URL is wrong.
No checking updates automaticly.
P.S. Sorry for my English.
Not sure if this should go here or on the KAS issue tracker, so posting it in both places. If a RS-C2 strut is place and linked with KJR installed, and the strut is linked to a docked vessel, one or both of the vessels will spontaneously deconstruct at physics load. This includes: Timewarp, game load etc., rather annoying behaviour.
KSP 1.1.3
Windows x64.
Tested on stock + KJR:
addition of one part to the craft makes the two crafts become stuck to each other after undocking.
This does not happen in stock game.
Craft files: http://1drv.ms/1DFxbe8
Connection not broken between undocking craft. Can timewarp and vehicle separate, but when returning from the timewarp, upon physics load, they smash into one another, causing rapid unplanned disassembly.
As soon as I close KSP, there's a NullReferenceException which I could trace down to KJR, although I'm not really sure whether it's an issue with KJR or something else.
Stack trace:
NullReferenceException: Object reference not set to an instance of an object at Versioning.get_version_minor () [0x00000] in <filename unknown>:0 at KerbalJointReinforcement.CompatibilityChecker.IsCompatible () [0x00000] in <filename unknown>:0 at KerbalJointReinforcement.CompatibilityChecker.IsAllCompatible () [0x00000] in <filename unknown>:0 at KerbalJointReinforcement.KJRManager.OnDestroy () [0x00000] in <filename unknown>:0
Looks like a wrong check in CompatibilityChecker.cs at line 194
192 public static bool IsWin64()
193 {
194 return (IntPtr.Size == 8) && (Environment.OSVersion.Platform == PlatformID.Win32NT);
195 }
as a result, it does not work in Linux 64 bit
I used KJR and made a space plane that didn't wobble and flew very stable. I docked it at one of the stations orbiting Kerbin and then quit the game. After resuming the game today, my ship started wobbling while in Orbit and using the two RAPIER engines. I entered the atmosphere and all hell broke loose. It took me 8 minutes to wobble the thing down on the ground without blowing it up.
So I don't know the details but I can guess that docking and undocking from a station with a game relaunch in the middle destroys whatever reinforcement there was.
I'm going to go look for a solution to the wobble and remove it from the game completely.
A declarative, efficient, and flexible JavaScript library for building user interfaces.
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google ❤️ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.