Git Product home page Git Product logo

pcsgolh's Introduction

PCSGOLH Build status

PCSGOLH - Pointless Counter-Strike: Global Offensive Lua Hooks. A open-source Lua API for CS:GO hacking written in modern C++

Getting Started

These instructions will get you a copy of the project up and running on your local machine for development and testing purposes. (Documentation still not finished)

Prerequisites

Visual Studio 2013+

Building

Open up a project, make sure that build mode is set to Release, click build. Now the compiler should build all the required libraries and then the main project. Default script location is not defined, to change it to whatever you want, head to sdk/sdk.hpp and change the SCRIPT_DIR.

Usage

If you already sucessfully build project, head to Release folder where you should find Injector.exe and PCSGOLH.dll. Open a console there and type Injector.exe <dir to your project>/Release/PCSGOLH.dll. Make sure that Counter-Strike Global Offensive is running if not injector will throw an error.

Injector

DLL Injection works by tricking/forcing the target process into loading a DLL of your choice. After that, the code in that DLL will get executed as part of the target process and will be able to do anything the process itself can.

Usage of included injector: Injector.exe <dir to .dll>

Example

Simple esp boxes

_Engine = Interfaces:GetEngine()
_EntityList = Interfaces:GetEntityList()

function DrawBox(pEntity)
	local vEyePos = pEntity:GetEyePos()
	local vOrigin = pEntity:GetAbsOrigin()
	
	local vHeadScreen = Vector()
	local vOrigScreen = Vector()
	
	Utils:WorldToScreen(vEyePos, vHeadScreen)
	Utils:WorldToScreen(vOrigin, vOrigScreen)
	
	local iBoxHeight = math.abs(vHeadScreen.Y - vOrigScreen.Y)
	local iBoxWidth = iBoxHeight / 1.8
	
	DrawManager:DrawRect(vHeadScreen.X - iBoxWidth / 2, vHeadScreen.Y, iBoxWidth, iBoxHeight, 255, 0, 255, 255)
end

function OnPaint(panel)
	if _Engine:IsInGame() then
		local pLocal = _EntityList:GetEntityFromIndex(_Engine:GetLocalPlayer())
		
		if not pLocal:IsValid() then return end
		
		for i = 1, _EntityList:GetHighestEntityIndex() do
			local pEntity = _EntityList:GetEntityFromIndex(i)
			if pEntity:IsValid() then
				if pEntity:GetClassId() == 40 then
					if pEntity:IsAlive()
						and not pEntity:IsDormant()
						and i ~= _Engine:GetLocalPlayer() then
						DrawBox(pEntity)
					end
				end
			end
		end
	end
end
Hooks:Register(HOOK_PAINTTRAVERSE, OnPaint)

For more examples check examples

Built With

  • Boost - LuaBind required utilities.
  • Lua - Programming language.
  • LuaBind - Binding C++ functions to lua.

Authors

  • Sebastian Lyko - Initial work - rvndl

See also the list of contributors who participated in this project.

License

This project is licensed under the MIT License - see the LICENSE.md file for details

pcsgolh's People

Contributors

rvndl avatar starcon2 avatar hvhbot avatar fengjixuchui avatar

Watchers

 avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.