This project is now dormant and will receive no further updates at this time. Due to poor design choices the current code base isn't pleasant at all to work on.
A simple CSGO Linux external hack.
- AimBot (experimental)
- Automated Contrast/Digital Vibrance control (Nvidia only for now)
- Bunny Hop
- Disable Post Processing
- Glow
- NoFlash
- Radar
- Recoil Control
- Trigger
There is also mouse button support as of commit cdc56a4. The only known bug at this time is it doesn't register until after the first shot, which is mostly because I was too lazy to do it via Alt1 for now.
To enable this, you will need to set "TriggerKey" to "Mouse1", "Mouse2", or "Mouse3" respectively, without the quotes.
- Code base is starting to get.... messy? I need to focus on cleaning this up when I get time.
- Implement more features.
- Error margin for recoil control so its less.... suspicious
Current build requirements are as follows:
- X11
- libXNVCtrl (Optional for automated contrast control with Nvidia drivers)
Specific distro instructions for build requirements:
Arch Linux:
sudo pacman -S xorg-server libxnvctrl cmake base-devel git
Debian/Ubuntu/Mint:
sudo apt-get install xorg-dev libxnvctrl-dev cmake build-essential git
git clone https://github.com/Teklad/csgo-horker.git
cd csgo-horker
./build.sh
In order to run this, you MUST use sudo/su due to the memory functions. Once you've compiled the project, you can run it from the build directory:
./run.sh
On first run, a config.ini file will be placed in your build directory. If you want easier access to the file use chown to get ownership of the file. The list of options available will grow with the project.
./update.sh