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0.0 1.0 0.0 80.2 MB

Cheat Engine. A development environment focused on modding

Home Page: http://cheatengine.org

Pascal 50.70% Cuda 0.09% C 40.65% C++ 2.73% Lua 3.77% Batchfile 0.05% HLSL 0.01% Makefile 0.79% Assembly 0.60% Shell 0.01% C# 0.41% Perl 0.05% NASL 0.02% Visual Basic 6.0 0.12%

cheat-engine's Introduction

Cheat Engine

Cheat Engine is a development environment focused on modding games and applications for personal use.

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Basic Build Instructions

  1. Download Lazarus 2.2.2 from https://sourceforge.net/projects/lazarus/files/Lazarus%20Windows%2064%20bits/Lazarus%202.2.2/ First install lazarus-2.2.2-fpc-3.2.2-win64.exe and then lazarus-2.2.2-fpc-3.2.2-cross-i386-win32-win64.exe

  2. Run Lazarus and click on Project->Open Project. Select cheatengine.lpi from the Cheat Engine folder as the project.

  3. Click on Run->Build or press SHIFT+F9.

    • you can also click on Run->Compile many Modes (tip: select first three compile modes)
    • If you want to run or debug from the IDE on Windows you will need to run Lazarus as administrator.

Do not forget to compile secondary projects you'd like to use:

 speedhack.lpr: Compile both 32- and 64-bit DLL's for speedhack capability
 luaclient.lpr: Compile both 32- and 64-bit DLL's for {$luacode} capability
 DirectXMess.sln: Compile for 32-bit and 64-bit for D3D overlay and snapshot capabilities
 DotNetcompiler.sln: for the cscompile lua command
 monodatacollector.sln: Compile both 32-bit and 64-bit dll's to get Mono features to inspect the .NET environment of the process    
 dotnetdatacollector.sln: Compile both 32- and 64-bit EXE's to get .NET symbols
 dotnetinvasivedatacollector.sln: Compile this managed .DLL to add support for runtime JIT support
 cejvmti.sln: Compile both 32- and 64-bit DLL's for Java inspection support
 tcclib.sln: Compile 32-32, 64-32 and 64-64 to add {$C} and {$CCODE} support in scripts
 vehdebug.lpr: Compile 32- and 64-bit DLL's to add support for the VEH debugger interface
 dbkkernel.sln: for kernelmode functions (settings->extra) You will need to build the no-sig version and either boot with unsigned driver support, or sign the driver yourself    

*.SLN files require visual studio (Usually 2017)

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5idereal avatar al-eax avatar atom0s avatar blankuserling avatar cheat-engine avatar clhhz avatar dbvmlove avatar doranekosystems avatar fengjixuchui avatar freeer avatar gsuberland avatar heebeaux avatar heip avatar jasongoemaat avatar jeffreyo avatar juntalis avatar lynxzeira avatar margen67 avatar mgrinzplayer avatar monologix avatar peacebeuponyou avatar pro-tweaker avatar rixinsc avatar robsean avatar rzndsa avatar sebastianopistore avatar skyrimfus avatar supmarco avatar symbai avatar wotancode avatar

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