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battle-city's Issues

Bug Report

I get an error when I pass the 1st mission and play the 2rd mission:
通过了第一关以后跳转到第二关,然后出现了下面的错误:

uncaught at s at s 
 at f 
 at E 
 at E 
 at d 
 at _ 
 at u 
 TypeError: Cannot destructure property `active` of 'undefined' or 'null'.
    at t.playerTank (http://shinima.pw/battle-city/main-c3d36b.js:14:80639)
    at http://shinima.pw/battle-city/main-c3d36b.js:14:125601
    at L (http://shinima.pw/battle-city/main-c3d36b.js:14:125654)
    at D (http://shinima.pw/battle-city/main-c3d36b.js:14:126447)
    at M (http://shinima.pw/battle-city/main-c3d36b.js:14:122393)
    at c (http://shinima.pw/battle-city/main-c3d36b.js:14:126208)
    at http://shinima.pw/battle-city/main-c3d36b.js:14:125631
    at L (http://shinima.pw/battle-city/main-c3d36b.js:14:125654)
    at D (http://shinima.pw/battle-city/main-c3d36b.js:14:126447)
    at M (http://shinima.pw/battle-city/main-c3d36b.js:14:122393)
X @ main-c3d36b.js:1

image

已知问题

下面的问题算是已经解决,但有可能仍会出现:

  • 游戏偶尔会奔溃,截图见下方
  • 有的时候关卡会提前结束
  • 击毁所有的 AI 坦克之后没有自动进入下一关 fixed in 972f8b5

已完成:

  • 两架坦克贴在一起的时候,其中一架进行转弯可能会和另一架坦克粘在一起 ( f6855e9 8bff100)
  • 有的时候无法显示部分贴图(例如 AI 坦克爆炸效果)
  • 因为老鹰被击毁而导致游戏结束时 场上坦克消失过快
  • 部分 PowerUp (例如 Shovel)的效果会留到下一个关卡
  • 编辑器:并不是每次goback 时都需要提醒「未保存的修改将丢失」
  • 游戏结束的时候 powerup、flicker、爆炸效果没有被正确清理

一些已经完成的功能可以在 #1 中查看

PowerUp生成与消失的规则

  • 当玩家第一次击中属性withPowerUptrue的坦克时, PowerUp就会掉落
  • 当一架withPowerUptrue的坦克开始生成时(Flicker开始的时候), 地图上的PowerUp都会消失
  • 每一关第4, 11, 18架坦克的withPowerUp属性为true

目前已经完成的功能

  • 新增stories页面, 来预览各个组件
  • 所有标准关卡配置
  • 新增stage-saga, 其生命周期对应一个关卡; 在关卡开始时, stage-saga启动; 当玩家clear stage时stage-saga结束, 并向game-saga返回关卡相关信息; stage-saga负责关卡地图生成, 关卡信息统计等与关卡相关的逻辑
  • 在关卡配置文件stage-xxx.json中添加enemies字段, 用来描述这一个关卡中不同等级的敌人的数量. AIMasterSaga生成AI tank时使用该配置来确定坦克的等级
  • 关卡结束/游戏结束时的统计页面内容(StatisticsOverlay), 以及该页面内的动画
  • 支持4*4 brick小块的地图配置
  • 新增坦克血量的相关逻辑
  • 坦克血量机制[DONE]
  • 根据血量的多少来确定颜色
  • 关卡编辑器
    • 地图编辑
    • 关卡名称/关卡难度/AI坦克配置
    • 配置文件导入/导出
  • 的掉落/拾取/效果触发
  • 玩家得分显示
    • 击杀分数显示
    • 物品拾取分数显示
  • 游戏暂停功能
  • 子弹连续碰撞检测

English docs?

Hey guys,

Thanks for the project. It would be better if docs would be translated in English. So we could understand it better and contribute this project.

Thanks!

bug report:切换关卡之后 AI 玩家的控制器有时会找不到 AI 玩家

我玩了4个关卡
除了第一关到第二关正常

第二关到第三关
第三关到 第四关
都是进入到新关之后,如果按任何一个键,都会出现卡死,就是地图上没有任何一个坦克,包括我自己的。
只好 重新刷新一下浏览器,就又出来了。

甚至不按任何键也可以出现这个问题。

.

.

优化敌方坦克机器人

目前 Bot 不是很合理:例如 Bot 往往只会选择可以通行的路线,几乎不会选择「击穿砖墙再通过」的方式;又例如 fast bot tank 会一直保持高速运动。

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