Frost is a hardware accelerated drawing and composition library written in C#. The API takes inspiration from the HTML 5 Canvas element and integrates powerful drawing, shaping, and composition APIs unified by device-based lazy resource management. The library itself does not rely upon a specific platform, but the reference implementation relies upon Windows and DirectX through SharpDX.
Frost is written and designed to be fast, so it should be suitable for anything ranging from texture generation in video games to UI rendering.
The project is in beta stage without much documentation. The library and reference implementation are practically complete and stable, barring the implementation of signed distance fields.
Simply grab a copy of the repository, open the solution file in VS 2010, and build the project in release. In your own projects, if you use only platform agnostic functionality, just reference Frost.dll
in your project. If you need platform specific functionality, you'll need to reference all of the implementation libraries as well.